Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::Ray, including all inherited members.
intersects(castor::Point3f const &pt1, castor::Point3f const &pt2, castor::Point3f const &pt3, float &distance) const | castor3d::Ray | |
intersects(Face const &face, castor::Matrix4x4f const &transform, Submesh const &submesh, float &distance) const | castor3d::Ray | |
intersects(castor::Point3f const &point, float &distance) const | castor3d::Ray | |
intersects(castor::BoundingBox const &box, float &distance) const | castor3d::Ray | |
intersects(castor::BoundingSphere const &sphere, float &distance) const | castor3d::Ray | |
intersects(GeometryRPtr geometry, Face &nearestFace, SubmeshRPtr &nearestSubmesh, float &distance) const | castor3d::Ray | |
m_direction | castor3d::Ray | |
m_origin | castor3d::Ray | |
projectVertex(castor::Point3f const &point, castor::Point3f &result) const | castor3d::Ray | |
Ray(castor::Position const &point, Camera const &camera) | castor3d::Ray | |
Ray(int x, int y, Camera const &camera) | castor3d::Ray | |
Ray(castor::Point3f const &origin, castor::Point3f const &direction) | castor3d::Ray |