Castor3D 0.16.0
Multiplatform 3D engine
castor3d::Ray Member List

This is the complete list of members for castor3d::Ray, including all inherited members.

intersects(castor::Point3f const &pt1, castor::Point3f const &pt2, castor::Point3f const &pt3, float &distance) constcastor3d::Ray
intersects(Face const &face, castor::Matrix4x4f const &transform, Submesh const &submesh, float &distance) constcastor3d::Ray
intersects(castor::Point3f const &point, float &distance) constcastor3d::Ray
intersects(castor::BoundingBox const &box, float &distance) constcastor3d::Ray
intersects(castor::BoundingSphere const &sphere, float &distance) constcastor3d::Ray
intersects(GeometryRPtr geometry, Face &nearestFace, SubmeshRPtr &nearestSubmesh, float &distance) constcastor3d::Ray
m_directioncastor3d::Ray
m_origincastor3d::Ray
projectVertex(castor::Point3f const &point, castor::Point3f &result) constcastor3d::Ray
Ray(castor::Position const &point, Camera const &camera)castor3d::Ray
Ray(int x, int y, Camera const &camera)castor3d::Ray
Ray(castor::Point3f const &origin, castor::Point3f const &direction)castor3d::Ray