Castor3D 0.16.0
Multiplatform 3D engine
castor3d::MeshAnimationInstance Member List

This is the complete list of members for castor3d::MeshAnimationInstance, including all inherited members.

AnimationInstance(AnimationInstance const &rhs)=deletecastor3d::AnimationInstance
AnimationInstance(AnimationInstance &&rhs) noexceptcastor3d::AnimationInstance
AnimationInstance(AnimatedObject &object, Animation const &animation, bool looped=false)castor3d::AnimationInstance
BinaryParser< MeshAnimation >castor3d::MeshAnimationInstancefriend
BinaryWriter< MeshAnimation >castor3d::MeshAnimationInstancefriend
clear()castor3d::MeshAnimationInstance
getAnimatedMesh()castor3d::MeshAnimationInstanceinline
getAnimation() constcastor3d::AnimationInstanceinline
getAnimationSubmesh(uint32_t index) constcastor3d::MeshAnimationInstance
getInterpolation() constcastor3d::AnimationInstanceinline
getMeshAnimation() constcastor3d::MeshAnimationInstanceinline
getOwner() constcastor::OwnedBy< AnimatedObject >inline
getScale() constcastor3d::AnimationInstanceinline
getStartingPoint() constcastor3d::AnimationInstanceinline
getState() constcastor3d::AnimationInstanceinline
getStoppingPoint() constcastor3d::AnimationInstanceinline
isLooped() constcastor3d::AnimationInstanceinline
m_animatedMeshcastor3d::MeshAnimationInstanceprotected
m_animationcastor3d::AnimationInstanceprotected
m_currcastor3d::MeshAnimationInstanceprotected
m_currentTimecastor3d::AnimationInstanceprotected
m_interpolationcastor3d::AnimationInstanceprotected
m_loopedcastor3d::AnimationInstanceprotected
m_meshAnimationcastor3d::MeshAnimationInstanceprotected
m_prevcastor3d::MeshAnimationInstanceprotected
m_scalecastor3d::AnimationInstanceprotected
m_startingPointcastor3d::AnimationInstanceprotected
m_statecastor3d::AnimationInstanceprotected
m_stoppingcastor3d::MeshAnimationInstanceprotected
m_stoppingPointcastor3d::AnimationInstanceprotected
m_submeshescastor3d::MeshAnimationInstanceprotected
MeshAnimationInstance(MeshAnimationInstance &&rhs)=defaultcastor3d::MeshAnimationInstance
MeshAnimationInstance(MeshAnimationInstance const &rhs)=deletecastor3d::MeshAnimationInstance
MeshAnimationInstance(AnimatedMesh &object, MeshAnimation &animation)castor3d::MeshAnimationInstance
operator=(MeshAnimationInstance &&rhs)=deletecastor3d::MeshAnimationInstance
operator=(MeshAnimationInstance const &rhs)=deletecastor3d::MeshAnimationInstance
castor3d::AnimationInstance::operator=(AnimationInstance &&rhs) noexcept=deletecastor3d::AnimationInstance
castor3d::AnimationInstance::operator=(AnimationInstance const &rhs)=deletecastor3d::AnimationInstance
OwnedBy(AnimatedObject &owner)castor::OwnedBy< AnimatedObject >inlineexplicitprotected
pause()castor3d::AnimationInstance
play()castor3d::AnimationInstance
setInterpolation(InterpolatorType value)castor3d::AnimationInstanceinline
setLooped(bool value)castor3d::AnimationInstanceinline
setScale(float value)castor3d::AnimationInstanceinline
setStartingPoint(castor::Milliseconds value)castor3d::AnimationInstanceinline
setStoppingPoint(castor::Milliseconds value)castor3d::AnimationInstanceinline
stop()castor3d::AnimationInstance
update(castor::Milliseconds const &elapsed)castor3d::AnimationInstance
~AnimationInstance() noexcept=defaultcastor3d::AnimationInstancevirtual
~MeshAnimationInstance() noexcept override=defaultcastor3d::MeshAnimationInstance