Castor3D 0.16.0
Multiplatform 3D engine
castor3d::InstantiationComponent::ComponentData Member List

This is the complete list of members for castor3d::InstantiationComponent::ComponentData, including all inherited members.

cleanup(RenderDevice const &device)castor3d::SubmeshComponentData
ComponentData(Submesh &submesh, uint32_t threshold)castor3d::InstantiationComponent::ComponentDataexplicit
copy(SubmeshComponentDataRPtr data) const overridecastor3d::InstantiationComponent::ComponentDatavirtual
end() constcastor3d::InstantiationComponent::ComponentDatainline
end()castor3d::InstantiationComponent::ComponentDatainline
find(Pass const &pass) constcastor3d::InstantiationComponent::ComponentData
find(Pass const &pass)castor3d::InstantiationComponent::ComponentData
gather(PipelineFlags const &flags, Pass const &pass, ObjectBufferOffset const &bufferOffsets, ashes::BufferCRefArray &buffers, castor::Vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t &currentBinding, uint32_t &currentLocation) overridecastor3d::InstantiationComponent::ComponentDatavirtual
getMaxRefCount() constcastor3d::InstantiationComponent::ComponentData
getRefCount(Pass const &pass) constcastor3d::InstantiationComponent::ComponentData
getThreshold() constcastor3d::InstantiationComponent::ComponentDatainline
getUsageFlags() const noexceptcastor3d::SubmeshComponentDatainlinevirtual
initialise(RenderDevice const &device)castor3d::SubmeshComponentData
isInstanced(uint32_t count) constcastor3d::InstantiationComponent::ComponentDatainline
m_submeshcastor3d::SubmeshComponentDataprotected
needsUpdate()castor3d::SubmeshComponentDatainline
operator=(SubmeshSubComponent const &)=deletecastor3d::SubmeshSubComponent
operator=(SubmeshSubComponent &&) noexcept=defaultcastor3d::SubmeshSubComponent
ref(Material const *material)castor3d::InstantiationComponent::ComponentData
SubmeshComponentData(Submesh &submesh)castor3d::SubmeshComponentData
SubmeshSubComponent()=defaultcastor3d::SubmeshSubComponent
SubmeshSubComponent(SubmeshSubComponent const &)=deletecastor3d::SubmeshSubComponent
SubmeshSubComponent(SubmeshSubComponent &&) noexcept=defaultcastor3d::SubmeshSubComponent
unref(Material const *material)castor3d::InstantiationComponent::ComponentData
upload(UploadData &uploader)castor3d::SubmeshComponentData
~SubmeshSubComponent() noexcept=defaultcastor3d::SubmeshSubComponentvirtual