Castor3D 0.16.0
Multiplatform 3D engine
castor3d::AnimationImporter Member List

This is the complete list of members for castor3d::AnimationImporter, including all inherited members.

AnimationImporter(Engine &engine)castor3d::AnimationImporterexplicit
doImportMesh(MeshAnimation &mesh)=0castor3d::AnimationImporterprotectedpure virtual
doImportNode(SceneNodeAnimation &node)=0castor3d::AnimationImporterprotectedpure virtual
doImportSkeleton(SkeletonAnimation &skeleton)=0castor3d::AnimationImporterprotectedpure virtual
getOwner() constcastor::OwnedBy< Engine >inline
import(SkeletonAnimation &animation, ImporterFile *file, Parameters const &parameters)castor3d::AnimationImporter
import(SkeletonAnimation &animation, castor::Path const &pathFile, Parameters const &parameters)castor3d::AnimationImporterstatic
import(MeshAnimation &animation, ImporterFile *file, Parameters const &parameters)castor3d::AnimationImporter
import(MeshAnimation &animation, castor::Path const &pathFile, Parameters const &parameters)castor3d::AnimationImporterstatic
import(SceneNodeAnimation &animation, ImporterFile *file, Parameters const &parameters)castor3d::AnimationImporter
import(SceneNodeAnimation &animation, castor::Path const &pathFile, Parameters const &parameters)castor3d::AnimationImporter
m_filecastor3d::AnimationImporterprotected
m_parameterscastor3d::AnimationImporterprotected
OwnedBy(Engine &owner)castor::OwnedBy< Engine >inlineexplicitprotected
~AnimationImporter()=defaultcastor3d::AnimationImportervirtual