Castor3D 0.16.0
Multiplatform 3D engine
castor3d::SkinComponent::ComponentData Member List

This is the complete list of members for castor3d::SkinComponent::ComponentData, including all inherited members.

addDatas(VertexBoneData const *const begin, VertexBoneData const *const end)castor3d::SkinComponent::ComponentData
addDatas(castor::Vector< VertexBoneData > const &boneData)castor3d::SkinComponent::ComponentData
addDatas(castor::Array< VertexBoneData, Count > const &boneData)castor3d::SkinComponent::ComponentDatainline
BinaryParser< SkinComponent >castor3d::SkinComponent::ComponentDatafriend
BinaryWriter< SkinComponent >castor3d::SkinComponent::ComponentDatafriend
cleanup(RenderDevice const &device)castor3d::SubmeshComponentData
copy(SubmeshComponentDataRPtr data) const overridecastor3d::SkinComponent::ComponentDatavirtual
gather(PipelineFlags const &flags, Pass const &pass, ObjectBufferOffset const &bufferOffsets, ashes::BufferCRefArray &buffers, castor::Vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t &currentBinding, uint32_t &currentLocation) overridecastor3d::SkinComponent::ComponentDatainlinevirtual
getData()castor3d::SkinComponent::ComponentDatainline
getData() constcastor3d::SkinComponent::ComponentDatainline
getUsageFlags() const noexceptcastor3d::SubmeshComponentDatainlinevirtual
hasData() constcastor3d::SkinComponent::ComponentDatainline
initialise(RenderDevice const &device)castor3d::SubmeshComponentData
m_submeshcastor3d::SubmeshComponentDataprotected
needsUpdate()castor3d::SubmeshComponentDatainline
operator=(SubmeshSubComponent const &)=deletecastor3d::SubmeshSubComponent
operator=(SubmeshSubComponent &&) noexcept=defaultcastor3d::SubmeshSubComponent
SubmeshComponentData(Submesh &submesh)castor3d::SkinComponent::ComponentData
SubmeshSubComponent()=defaultcastor3d::SubmeshSubComponent
SubmeshSubComponent(SubmeshSubComponent const &)=deletecastor3d::SubmeshSubComponent
SubmeshSubComponent(SubmeshSubComponent &&) noexcept=defaultcastor3d::SubmeshSubComponent
upload(UploadData &uploader)castor3d::SubmeshComponentData
~SubmeshSubComponent() noexcept=defaultcastor3d::SubmeshSubComponentvirtual