Castor3D
0.16.0
Multiplatform 3D engine
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castor3d
FrustumCuller
castor3d::FrustumCuller Member List
This is the complete list of members for
castor3d::FrustumCuller
, including all inherited members.
areAnyChanged
() const noexcept
castor3d::SceneCuller
inline
areCulledChanged
() const noexcept
castor3d::SceneCuller
inline
FrustumCuller
(Scene &scene, Camera &camera, std::optional< bool > isStatic=std::nullopt)
castor3d::FrustumCuller
FrustumCuller
(Camera &camera, std::optional< bool > isStatic=std::nullopt)
castor3d::FrustumCuller
explicit
FrustumCuller
(Scene &scene, Frustum &frustum, std::optional< bool > isStatic=std::nullopt)
castor3d::FrustumCuller
getBillboards
() const noexcept
castor3d::SceneCuller
inline
getCamera
() const noexcept
castor3d::SceneCuller
inline
getCamera
() noexcept
castor3d::SceneCuller
inline
getScene
() const noexcept
castor3d::SceneCuller
inline
getSubmeshes
() const noexcept
castor3d::SceneCuller
inline
getTotalCounts
() const noexcept
castor3d::SceneCuller
inline
hasCamera
() const noexcept
castor3d::SceneCuller
inline
hasNodes
() const noexcept
castor3d::SceneCuller
inline
m_anyChanged
castor3d::SceneCuller
protected
m_camera
castor3d::SceneCuller
protected
m_culledBillboards
castor3d::SceneCuller
protected
m_culledChanged
castor3d::SceneCuller
protected
m_culledSubmeshes
castor3d::SceneCuller
protected
m_first
castor3d::SceneCuller
protected
m_index
castor3d::SceneCuller
protected
m_isStatic
castor3d::SceneCuller
protected
m_timer
castor3d::SceneCuller
protected
m_timerCompute
castor3d::SceneCuller
protected
m_timerDirty
castor3d::SceneCuller
protected
m_total
castor3d::SceneCuller
protected
onBillboardChanged
castor3d::SceneCuller
mutable
onBillboardRemoved
castor3d::SceneCuller
mutable
onCompute
castor3d::SceneCuller
mutable
onSubmeshChanged
castor3d::SceneCuller
mutable
onSubmeshRemoved
castor3d::SceneCuller
mutable
removeCulled
(SubmeshRenderNode const &node)
castor3d::SceneCuller
removeCulled
(BillboardRenderNode const &node)
castor3d::SceneCuller
resetCamera
(Camera *camera)
castor3d::SceneCuller
SceneCuller
(Scene &scene, Camera *camera, std::optional< bool > isStatic=std::nullopt)
castor3d::SceneCuller
update
(CpuUpdater &updater)
castor3d::SceneCuller
updateFrustum
(castor::Matrix4x4f const &projection, castor::Matrix4x4f const &view)
castor3d::FrustumCuller
~SceneCuller
() noexcept
castor3d::SceneCuller
virtual
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