Castor3D 0.16.0
Multiplatform 3D engine
castor3d::VisibilityReorderPass Member List

This is the complete list of members for castor3d::VisibilityReorderPass, including all inherited members.

accept(ConfigurationVisitorBase &visitor) constcastor3d::VisibilityReorderPass
getLastPass() const noexceptcastor3d::VisibilityReorderPassinline
getName() const noexceptcastor::NamedBaseT< T >inline
m_namecastor::NamedBaseT< T >protected
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
rename(T name) noexceptcastor::NamedBaseT< T >inline
VisibilityReorderPass(crg::FramePassGroup &graph, crg::FramePassArray const &previousPasses, RenderDevice const &device, crg::ImageViewId const &data, ashes::Buffer< uint32_t > const &materialsCounts, ashes::Buffer< castor::Point3ui > const &indirectCounts, ashes::Buffer< uint32_t > const &materialsStarts, ashes::Buffer< castor::Point2ui > const &pixels, crg::RunnablePass::IsEnabledCallback isEnabled)castor3d::VisibilityReorderPass