Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::VisibilityReorderPass, including all inherited members.
accept(ConfigurationVisitorBase &visitor) const | castor3d::VisibilityReorderPass | |
getLastPass() const noexcept | castor3d::VisibilityReorderPass | inline |
getName() const noexcept | castor::NamedBaseT< T > | inline |
m_name | castor::NamedBaseT< T > | protected |
NamedBaseT(T name) noexcept | castor::NamedBaseT< T > | inlineexplicit |
rename(T name) noexcept | castor::NamedBaseT< T > | inline |
VisibilityReorderPass(crg::FramePassGroup &graph, crg::FramePassArray const &previousPasses, RenderDevice const &device, crg::ImageViewId const &data, ashes::Buffer< uint32_t > const &materialsCounts, ashes::Buffer< castor::Point3ui > const &indirectCounts, ashes::Buffer< uint32_t > const &materialsStarts, ashes::Buffer< castor::Point2ui > const &pixels, crg::RunnablePass::IsEnabledCallback isEnabled) | castor3d::VisibilityReorderPass |