Castor3D 0.16.0
Multiplatform 3D engine
castor3d::RenderWindow Member List

This is the complete list of members for castor3d::RenderWindow, including all inherited members.

allowHdrSwapchain(bool value=true)castor3d::RenderWindow
cleanup()castor3d::RenderWindow
createLoadingScreen()castor3d::RenderWindow
destroyLoadingScreen()castor3d::RenderWindow
enableFullScreen(bool value)castor3d::RenderWindow
enableLoading()castor3d::RenderWindow
enableSaveFrame(bool value=true) noexceptcastor3d::RenderWindowinline
enableVSync(bool value) noexceptcastor3d::RenderWindowinline
getCamera() constcastor3d::RenderWindow
getDevice() const noexceptcastor3d::RenderWindowinline
getEventHandler() const noexceptcastor3d::RenderWindowinline
getIndex() const noexceptcastor3d::RenderWindowinline
getIntraOcularDistance() constcastor3d::RenderWindow
getListener() const noexceptcastor3d::RenderWindowinline
getName() const noexceptcastor::NamedBaseT< T >inline
getOwner() constcastor::OwnedBy< Engine >inline
getPickedFace() constcastor3d::RenderWindow
getPickedGeometry() constcastor3d::RenderWindow
getPickedSubmesh() constcastor3d::RenderWindow
getPixelFormat() constcastor3d::RenderWindow
getProgressBar() noexceptcastor3d::RenderWindowinline
getRenderTarget() const noexceptcastor3d::RenderWindowinline
getSavedFrame() const noexceptcastor3d::RenderWindowinline
getScene() constcastor3d::RenderWindow
getShadowBuffer() constcastor3d::RenderWindow
getShadowMaps() constcastor3d::RenderWindow
getSize() constcastor3d::RenderWindow
getSurface() const noexceptcastor3d::RenderWindowinline
getViewportType() constcastor3d::RenderWindow
initialise(RenderWindowDesc const &desc)castor3d::RenderWindow
isFullscreen() const noexceptcastor3d::RenderWindowinline
isSkipped() const noexceptcastor3d::RenderWindowinline
isUsingStereo() constcastor3d::RenderWindow
isVSyncEnabled() const noexceptcastor3d::RenderWindowinline
m_namecastor::NamedBaseT< T >protected
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
OwnedBy(Engine &owner)castor::OwnedBy< Engine >inlineexplicitprotected
pick(castor::Position const &position)castor3d::RenderWindow
rename(T name) noexceptcastor::NamedBaseT< T >inline
render(RenderInfo &info, bool signalOnly, crg::SemaphoreWaitArray &toWait)castor3d::RenderWindow
RenderWindow(castor::String const &name, Engine &engine, castor::Size const &size, ashes::WindowHandle handle)castor3d::RenderWindow
resize(uint32_t x, uint32_t y)castor3d::RenderWindow
resize(castor::Size const &size)castor3d::RenderWindow
setCamera(Camera &camera) constcastor3d::RenderWindow
setFullscreen(bool value) noexceptcastor3d::RenderWindowinline
setIntraOcularDistance(float intraOcularDistance) constcastor3d::RenderWindow
setScene(Scene &value) constcastor3d::RenderWindow
setStereo(bool stereo) constcastor3d::RenderWindow
setViewportType(ViewportType value) constcastor3d::RenderWindow
update(CpuUpdater &updater)castor3d::RenderWindow
update(GpuUpdater &updater)castor3d::RenderWindow
upload(UploadData &uploader)castor3d::RenderWindow
~RenderWindow() noexceptcastor3d::RenderWindow