Castor3D
0.16.0
Multiplatform 3D engine
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castor3d
RenderWindow
castor3d::RenderWindow Member List
This is the complete list of members for
castor3d::RenderWindow
, including all inherited members.
allowHdrSwapchain
(bool value=true)
castor3d::RenderWindow
cleanup
()
castor3d::RenderWindow
createLoadingScreen
()
castor3d::RenderWindow
destroyLoadingScreen
()
castor3d::RenderWindow
enableFullScreen
(bool value)
castor3d::RenderWindow
enableLoading
()
castor3d::RenderWindow
enableSaveFrame
(bool value=true) noexcept
castor3d::RenderWindow
inline
enableVSync
(bool value) noexcept
castor3d::RenderWindow
inline
getCamera
() const
castor3d::RenderWindow
getDevice
() const noexcept
castor3d::RenderWindow
inline
getEventHandler
() const noexcept
castor3d::RenderWindow
inline
getIndex
() const noexcept
castor3d::RenderWindow
inline
getIntraOcularDistance
() const
castor3d::RenderWindow
getListener
() const noexcept
castor3d::RenderWindow
inline
getName
() const noexcept
castor::NamedBaseT< T >
inline
getOwner
() const
castor::OwnedBy< Engine >
inline
getPickedFace
() const
castor3d::RenderWindow
getPickedGeometry
() const
castor3d::RenderWindow
getPickedSubmesh
() const
castor3d::RenderWindow
getPixelFormat
() const
castor3d::RenderWindow
getProgressBar
() noexcept
castor3d::RenderWindow
inline
getRenderTarget
() const noexcept
castor3d::RenderWindow
inline
getSavedFrame
() const noexcept
castor3d::RenderWindow
inline
getScene
() const
castor3d::RenderWindow
getShadowBuffer
() const
castor3d::RenderWindow
getShadowMaps
() const
castor3d::RenderWindow
getSize
() const
castor3d::RenderWindow
getSurface
() const noexcept
castor3d::RenderWindow
inline
getViewportType
() const
castor3d::RenderWindow
initialise
(RenderWindowDesc const &desc)
castor3d::RenderWindow
isFullscreen
() const noexcept
castor3d::RenderWindow
inline
isSkipped
() const noexcept
castor3d::RenderWindow
inline
isUsingStereo
() const
castor3d::RenderWindow
isVSyncEnabled
() const noexcept
castor3d::RenderWindow
inline
m_name
castor::NamedBaseT< T >
protected
NamedBaseT
(T name) noexcept
castor::NamedBaseT< T >
inline
explicit
OwnedBy
(Engine &owner)
castor::OwnedBy< Engine >
inline
explicit
protected
pick
(castor::Position const &position)
castor3d::RenderWindow
rename
(T name) noexcept
castor::NamedBaseT< T >
inline
render
(RenderInfo &info, bool signalOnly, crg::SemaphoreWaitArray &toWait)
castor3d::RenderWindow
RenderWindow
(castor::String const &name, Engine &engine, castor::Size const &size, ashes::WindowHandle handle)
castor3d::RenderWindow
resize
(uint32_t x, uint32_t y)
castor3d::RenderWindow
resize
(castor::Size const &size)
castor3d::RenderWindow
setCamera
(Camera &camera) const
castor3d::RenderWindow
setFullscreen
(bool value) noexcept
castor3d::RenderWindow
inline
setIntraOcularDistance
(float intraOcularDistance) const
castor3d::RenderWindow
setScene
(Scene &value) const
castor3d::RenderWindow
setStereo
(bool stereo) const
castor3d::RenderWindow
setViewportType
(ViewportType value) const
castor3d::RenderWindow
update
(CpuUpdater &updater)
castor3d::RenderWindow
update
(GpuUpdater &updater)
castor3d::RenderWindow
upload
(UploadData &uploader)
castor3d::RenderWindow
~RenderWindow
() noexcept
castor3d::RenderWindow
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