Castor3D 0.16.0
Multiplatform 3D engine
|
This is the complete list of members for castor3d::shader::AppendBufferBase, including all inherited members.
AppendBufferBase(sdw::ShaderWriter &writer, castor::MbString blockName, castor::MbString variableName, uint32_t binding, uint32_t set, bool enabled=true) | castor3d::shader::AppendBufferBase | |
getCount() const | castor3d::shader::AppendBufferBase | inline |
getWriter() const noexcept | castor3d::shader::AppendBufferBase | inline |
incrementCount() const | castor3d::shader::AppendBufferBase | |
isEnabled() const noexcept | castor3d::shader::AppendBufferBase | inline |
m_count | castor3d::shader::AppendBufferBase | protected |
m_ssbo | castor3d::shader::AppendBufferBase | protected |
m_variableName | castor3d::shader::AppendBufferBase | protected |
m_writer | castor3d::shader::AppendBufferBase | protected |