addFace(uint32_t a, uint32_t b, uint32_t c) | castor3d::TriFaceMapping::ComponentData | |
addFaceGroup(FaceIndices const *const begin, FaceIndices const *const end) | castor3d::TriFaceMapping::ComponentData | |
addFaceGroup(castor::Vector< FaceIndices > const &faces) | castor3d::TriFaceMapping::ComponentData | inline |
addFaceGroup(castor::Array< FaceIndices, Count > const &faces) | castor3d::TriFaceMapping::ComponentData | inline |
addFaceGroup(FaceIndices(&faces)[Count]) | castor3d::TriFaceMapping::ComponentData | inline |
addQuadFace(uint32_t a, uint32_t b, uint32_t c, uint32_t d, castor::Point3f const &minUV=castor::Point3f(), castor::Point3f const &maxUV=castor::Point3f(1, 1, 1)) | castor3d::TriFaceMapping::ComponentData | |
cleanup(RenderDevice const &device) | castor3d::SubmeshComponentData | |
clearFaces() | castor3d::TriFaceMapping::ComponentData | |
ComponentData(Submesh &submesh, VkBufferUsageFlags bufferUsageFlags) | castor3d::TriFaceMapping::ComponentData | inlineexplicit |
copy(SubmeshComponentDataRPtr data) const override | castor3d::TriFaceMapping::ComponentData | virtual |
gather(PipelineFlags const &flags, Pass const &pass, ObjectBufferOffset const &bufferOffsets, ashes::BufferCRefArray &buffers, castor::Vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t ¤tBinding, uint32_t ¤tLocation) override final | castor3d::IndexMapping::ComponentData | inlinevirtual |
getCount() const noexcept | castor3d::TriFaceMapping::ComponentData | inline |
getFaces() const | castor3d::TriFaceMapping::ComponentData | inline |
getFaces() | castor3d::TriFaceMapping::ComponentData | inline |
getUsageFlags() const noexcept override | castor3d::IndexMapping::ComponentData | inlinevirtual |
hasNormals() const noexcept | castor3d::TriFaceMapping::ComponentData | inline |
initialise(RenderDevice const &device) | castor3d::SubmeshComponentData | |
m_submesh | castor3d::SubmeshComponentData | protected |
needsUpdate() | castor3d::SubmeshComponentData | inline |
operator=(SubmeshSubComponent const &)=delete | castor3d::SubmeshSubComponent | |
operator=(SubmeshSubComponent &&) noexcept=default | castor3d::SubmeshSubComponent | |
operator[](uint32_t index) const | castor3d::TriFaceMapping::ComponentData | inline |
setData(FaceArray faces) | castor3d::TriFaceMapping::ComponentData | inline |
setHasNormals() noexcept | castor3d::TriFaceMapping::ComponentData | inline |
SubmeshComponentData(Submesh &submesh) | castor3d::SubmeshComponentData | |
SubmeshSubComponent()=default | castor3d::SubmeshSubComponent | |
SubmeshSubComponent(SubmeshSubComponent const &)=delete | castor3d::SubmeshSubComponent | |
SubmeshSubComponent(SubmeshSubComponent &&) noexcept=default | castor3d::SubmeshSubComponent | |
upload(UploadData &uploader) | castor3d::SubmeshComponentData | |
~SubmeshSubComponent() noexcept=default | castor3d::SubmeshSubComponent | virtual |