Castor3D 0.16.0
Multiplatform 3D engine
castor3d::SubmeshRenderShader Member List

This is the complete list of members for castor3d::SubmeshRenderShader, including all inherited members.

createData(castor3d::SubmeshComponent const &component)=0castor3d::SubmeshRenderShaderpure virtual
getShaderSource(Engine const &engine, PipelineFlags const &flags, ComponentModeFlags const &componentsMask, ast::ShaderBuilder &builder) const =0castor3d::SubmeshRenderShaderpure virtual
operator=(SubmeshSubComponent const &)=deletecastor3d::SubmeshSubComponent
operator=(SubmeshSubComponent &&) noexcept=defaultcastor3d::SubmeshSubComponent
SubmeshSubComponent()=defaultcastor3d::SubmeshSubComponent
SubmeshSubComponent(SubmeshSubComponent const &)=deletecastor3d::SubmeshSubComponent
SubmeshSubComponent(SubmeshSubComponent &&) noexcept=defaultcastor3d::SubmeshSubComponent
~SubmeshSubComponent() noexcept=defaultcastor3d::SubmeshSubComponentvirtual