Castor3D 0.16.0
Multiplatform 3D engine
castor3d::SpotLight Member List

This is the complete list of members for castor3d::SpotLight, including all inherited members.

accept(ConfigurationVisitorBase &vis)castor3d::LightCategory
create(Light &light)castor3d::SpotLightstatic
doFillBaseShadowData(BaseShadowData &data) constcastor3d::LightCategoryprotected
fillLightBuffer(castor::Point4f *data) constcastor3d::LightCategory
fillShadowBuffer(AllShadowData &data) const overridecastor3d::SpotLightvirtual
generateVertices(uint32_t angle)castor3d::SpotLightstatic
getBoundingBox() constcastor3d::LightCategoryinline
getColour() constcastor3d::LightCategoryinline
getColour()castor3d::LightCategoryinline
getDiffuseIntensity() constcastor3d::LightCategoryinline
getDirection() constcastor3d::SpotLightinline
getExponent() constcastor3d::SpotLightinline
getFarPlane() constcastor3d::LightCategoryinline
getInnerCutOff() constcastor3d::SpotLightinline
getIntensity() constcastor3d::LightCategoryinline
getIntensity()castor3d::LightCategoryinline
getLight() constcastor3d::LightCategoryinline
getLight()castor3d::LightCategoryinline
getLightComponentCount() constcastor3d::LightCategoryinline
getLightSpaceTransform() constcastor3d::SpotLightinline
getLightType() constcastor3d::LightCategoryinline
getLpvConfig() constcastor3d::LightCategory
getOuterCutOff() constcastor3d::SpotLightinline
getProjectionMatrix() constcastor3d::SpotLightinline
getRange() const noexceptcastor3d::SpotLightinline
getShadowComponentCount() constcastor3d::LightCategoryinline
getShadowConfig() constcastor3d::LightCategory
getShadowPcfFilterSize() constcastor3d::LightCategory
getShadowPcfOffsets() constcastor3d::LightCategory
getShadowPcfSampleCount() constcastor3d::LightCategory
getShadowRawOffsets() constcastor3d::LightCategory
getSpecularIntensity() constcastor3d::LightCategoryinline
getViewMatrix() constcastor3d::SpotLightinline
getVolumetricScatteringFactor() constcastor3d::LightCategory
getVolumetricSteps() constcastor3d::LightCategory
getVsmLightBleedingReduction() constcastor3d::LightCategory
getVsmMinVariance() constcastor3d::LightCategory
LightCategory(LightType lightType, Light &light, uint32_t lightComponentCount, uint32_t shadowComponentCount)castor3d::LightCategoryexplicitprotected
LightDataComponentscastor3d::SpotLightstatic
LightDataSizecastor3d::SpotLightstatic
LightMbrAligncastor3d::LightCategorystatic
m_cubeBoxcastor3d::LightCategoryprotected
m_farPlanecastor3d::LightCategoryprotected
Scenecastor3d::SpotLightfriend
setAttenuation(castor::Point3f const &value)castor3d::SpotLight
setColour(castor::Point3f const &value)castor3d::LightCategory
setDiffuseIntensity(float value)castor3d::LightCategory
setExponent(float value)castor3d::SpotLight
setInnerCutOff(castor::Angle const &value)castor3d::SpotLight
setIntensity(castor::Point2f const &value)castor3d::LightCategory
setOuterCutOff(castor::Angle const &value)castor3d::SpotLight
setPcfFilterSize(uint32_t value)castor3d::LightCategory
setPcfMaxSlopeOffset(float value)castor3d::LightCategory
setPcfMinOffset(float value)castor3d::LightCategory
setPcfSampleCount(uint32_t value)castor3d::LightCategory
setRange(float value)castor3d::SpotLight
setRawMaxSlopeOffset(float value)castor3d::LightCategory
setRawMinOffset(float value)castor3d::LightCategory
setSpecularIntensity(float value)castor3d::LightCategory
setVolumetricScatteringFactor(float value)castor3d::LightCategory
setVolumetricSteps(uint32_t value)castor3d::LightCategory
setVsmLightBleedingReduction(float value)castor3d::LightCategory
setVsmMinVariance(float value)castor3d::LightCategory
ShadowData typedefcastor3d::SpotLight
ShadowDataComponentscastor3d::SpotLightstatic
ShadowDataSizecastor3d::SpotLightstatic
update() overridecastor3d::SpotLightvirtual
updateShadow(Camera &lightCamera, int32_t index)castor3d::SpotLight
~LightCategory() noexcept=defaultcastor3d::LightCategoryvirtual