Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::ParticleSystemImpl, including all inherited members.
addParticleVariable(castor::String const &name, ParticleFormat type, castor::String const &defaultValue)=0 | castor3d::ParticleSystemImpl | pure virtual |
cleanup(RenderDevice const &device)=0 | castor3d::ParticleSystemImpl | pure virtual |
getParent() const | castor3d::ParticleSystemImpl | inline |
getType() | castor3d::ParticleSystemImpl | inline |
initialise(RenderDevice const &device)=0 | castor3d::ParticleSystemImpl | pure virtual |
m_parent | castor3d::ParticleSystemImpl | protected |
m_type | castor3d::ParticleSystemImpl | protected |
ParticleSystemImpl(Type type, ParticleSystem &parent) | castor3d::ParticleSystemImpl | |
Type enum name | castor3d::ParticleSystemImpl | |
update(CpuUpdater &updater)=0 | castor3d::ParticleSystemImpl | pure virtual |
update(GpuUpdater &updater)=0 | castor3d::ParticleSystemImpl | pure virtual |
~ParticleSystemImpl() noexcept=default | castor3d::ParticleSystemImpl | virtual |