Castor3D 0.16.0
Multiplatform 3D engine
castor3d::AnimatedTexture Member List

This is the complete list of members for castor3d::AnimatedTexture, including all inherited members.

addAnimation(castor::String const &name)castor3d::AnimatedObject
AnimatedObject(AnimatedObject &&rhs) noexcept=defaultcastor3d::AnimatedObject
AnimatedObject(AnimatedObject const &rhs)=deletecastor3d::AnimatedObject
AnimatedObject(AnimationType kind, castor::String const &name)castor3d::AnimatedObjectexplicit
AnimatedTexture(AnimatedTexture &&rhs) noexcept=defaultcastor3d::AnimatedTexture
AnimatedTexture(AnimatedTexture const &rhs)=deletecastor3d::AnimatedTexture
AnimatedTexture(TextureSourceInfo const &sourceInfo, TextureConfiguration const &config, Pass &pass)castor3d::AnimatedTexture
AnimationInstancesMap typedefcastor3d::AnimatedObject
fillBuffer(TextureAnimationData *buffer) constcastor3d::AnimatedTexture
getAnimation(castor::String const &name)castor3d::AnimatedObject
getAnimations() constcastor3d::AnimatedObjectinline
getKind() constcastor3d::AnimatedObjectinline
getName() const noexceptcastor::NamedBaseT< T >inline
getPass() const noexceptcastor3d::AnimatedTextureinline
getPlayingAnimation() const noexceptcastor3d::AnimatedTextureinline
getTextureUnit() const noexceptcastor3d::AnimatedTextureinline
hasAnimation(castor::String const &name)castor3d::AnimatedObjectinline
hasTextureUnit() const noexceptcastor3d::AnimatedTextureinline
isPlayingAnimation() const overridecastor3d::AnimatedTextureinlinevirtual
m_animationscastor3d::AnimatedObjectprotected
m_namecastor::NamedBaseT< T >protected
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
operator=(AnimatedTexture &&rhs) noexcept=deletecastor3d::AnimatedTexture
operator=(AnimatedTexture const &rhs)=deletecastor3d::AnimatedTexture
castor3d::AnimatedObject::operator=(AnimatedObject &&rhs) noexcept=defaultcastor3d::AnimatedObject
castor3d::AnimatedObject::operator=(AnimatedObject const &rhs)=deletecastor3d::AnimatedObject
pauseAllAnimations()castor3d::AnimatedObject
pauseAnimation(castor::String const &name)castor3d::AnimatedObject
rename(T name) noexceptcastor::NamedBaseT< T >inline
setTextureUnit(TextureUnit &texture) noexceptcastor3d::AnimatedTextureinline
startAllAnimations()castor3d::AnimatedObject
startAnimation(castor::String const &name)castor3d::AnimatedObject
stopAllAnimations()castor3d::AnimatedObject
stopAnimation(castor::String const &name)castor3d::AnimatedObject
update(castor::Milliseconds const &elapsed) overridecastor3d::AnimatedTexturevirtual
~AnimatedObject() noexcept=defaultcastor3d::AnimatedObjectvirtual
~AnimatedTexture() noexcept override=defaultcastor3d::AnimatedTexture