Castor3D
0.16.0
Multiplatform 3D engine
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castor3d
AnimatedTexture
castor3d::AnimatedTexture Member List
This is the complete list of members for
castor3d::AnimatedTexture
, including all inherited members.
addAnimation
(castor::String const &name)
castor3d::AnimatedObject
AnimatedObject
(AnimatedObject &&rhs) noexcept=default
castor3d::AnimatedObject
AnimatedObject
(AnimatedObject const &rhs)=delete
castor3d::AnimatedObject
AnimatedObject
(AnimationType kind, castor::String const &name)
castor3d::AnimatedObject
explicit
AnimatedTexture
(AnimatedTexture &&rhs) noexcept=default
castor3d::AnimatedTexture
AnimatedTexture
(AnimatedTexture const &rhs)=delete
castor3d::AnimatedTexture
AnimatedTexture
(TextureSourceInfo const &sourceInfo, TextureConfiguration const &config, Pass &pass)
castor3d::AnimatedTexture
AnimationInstancesMap
typedef
castor3d::AnimatedObject
fillBuffer
(TextureAnimationData *buffer) const
castor3d::AnimatedTexture
getAnimation
(castor::String const &name)
castor3d::AnimatedObject
getAnimations
() const
castor3d::AnimatedObject
inline
getKind
() const
castor3d::AnimatedObject
inline
getName
() const noexcept
castor::NamedBaseT< T >
inline
getPass
() const noexcept
castor3d::AnimatedTexture
inline
getPlayingAnimation
() const noexcept
castor3d::AnimatedTexture
inline
getTextureUnit
() const noexcept
castor3d::AnimatedTexture
inline
hasAnimation
(castor::String const &name)
castor3d::AnimatedObject
inline
hasTextureUnit
() const noexcept
castor3d::AnimatedTexture
inline
isPlayingAnimation
() const override
castor3d::AnimatedTexture
inline
virtual
m_animations
castor3d::AnimatedObject
protected
m_name
castor::NamedBaseT< T >
protected
NamedBaseT
(T name) noexcept
castor::NamedBaseT< T >
inline
explicit
operator=
(AnimatedTexture &&rhs) noexcept=delete
castor3d::AnimatedTexture
operator=
(AnimatedTexture const &rhs)=delete
castor3d::AnimatedTexture
castor3d::AnimatedObject::operator=
(AnimatedObject &&rhs) noexcept=default
castor3d::AnimatedObject
castor3d::AnimatedObject::operator=
(AnimatedObject const &rhs)=delete
castor3d::AnimatedObject
pauseAllAnimations
()
castor3d::AnimatedObject
pauseAnimation
(castor::String const &name)
castor3d::AnimatedObject
rename
(T name) noexcept
castor::NamedBaseT< T >
inline
setTextureUnit
(TextureUnit &texture) noexcept
castor3d::AnimatedTexture
inline
startAllAnimations
()
castor3d::AnimatedObject
startAnimation
(castor::String const &name)
castor3d::AnimatedObject
stopAllAnimations
()
castor3d::AnimatedObject
stopAnimation
(castor::String const &name)
castor3d::AnimatedObject
update
(castor::Milliseconds const &elapsed) override
castor3d::AnimatedTexture
virtual
~AnimatedObject
() noexcept=default
castor3d::AnimatedObject
virtual
~AnimatedTexture
() noexcept override=default
castor3d::AnimatedTexture
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