Castor3D 0.16.0
Multiplatform 3D engine
castor3d::RenderPipeline Member List

This is the complete list of members for castor3d::RenderPipeline, including all inherited members.

cleanup()castor3d::RenderPipeline
Descriptor enum namecastor3d::RenderPipeline
Descriptor_COUNT enum valuecastor3d::RenderPipeline
Descriptor_MIN enum valuecastor3d::RenderPipeline
eBuffers enum valuecastor3d::RenderPipeline
eMeshBuffers enum valuecastor3d::RenderPipeline
eTextures enum valuecastor3d::RenderPipeline
eVertexBuffers enum valuecastor3d::RenderPipeline
getAdditionalDescriptorSet() const noexceptcastor3d::RenderPipelineinline
getAdditionalDescriptorSetLayout() const noexceptcastor3d::RenderPipelineinline
getFlags() const noexceptcastor3d::RenderPipelineinline
getFlagsHash() const noexceptcastor3d::RenderPipelineinline
getMeshletDescriptorSetLayout() const noexceptcastor3d::RenderPipelineinline
getOwner() constcastor::OwnedBy< RenderNodesPass >inline
getPipeline() const noexceptcastor3d::RenderPipelineinline
getPipelineLayout() const noexceptcastor3d::RenderPipelineinline
getRenderSystem() const noexceptcastor3d::RenderPipelineinline
hasAdditionalDescriptorSetLayout() const noexceptcastor3d::RenderPipelineinline
hasMeshletDescriptorSetLayout() const noexceptcastor3d::RenderPipelineinline
hasPipeline() const noexceptcastor3d::RenderPipelineinline
initialise(RenderDevice const &device, VkRenderPass renderPass)castor3d::RenderPipeline
OwnedBy(RenderNodesPass &owner)castor::OwnedBy< RenderNodesPass >inlineexplicitprotected
RenderPipeline(RenderNodesPass &owner, RenderSystem &renderSystem, ashes::PipelineDepthStencilStateCreateInfo dsState, ashes::PipelineRasterizationStateCreateInfo rsState, ashes::PipelineColorBlendStateCreateInfo blState, ashes::PipelineMultisampleStateCreateInfo msState, ShaderProgramRPtr program, PipelineFlags const &flags)castor3d::RenderPipelineexplicit
setAdditionalDescriptorSet(ashes::DescriptorSet const &descriptorSet) noexceptcastor3d::RenderPipelineinline
setAdditionalDescriptorSetLayout(ashes::DescriptorSetLayout const &layout) noexceptcastor3d::RenderPipelineinline
setMeshletDescriptorSetLayout(ashes::DescriptorSetLayout const &layout) noexceptcastor3d::RenderPipelineinline
setPushConstantRanges(ashes::VkPushConstantRangeArray const &pushConstantRanges) noexceptcastor3d::RenderPipelineinline
setScissor(VkRect2D const &scissor)castor3d::RenderPipelineinline
setVertexLayouts(ashes::PipelineVertexInputStateCreateInfoCRefArray const &layouts)castor3d::RenderPipeline
setVertexLayouts(castor::Vector< ashes::PipelineVertexInputStateCreateInfo > layouts) noexceptcastor3d::RenderPipelineinline
setViewport(VkViewport const &viewport)castor3d::RenderPipelineinline