Castor3D 0.16.0
Multiplatform 3D engine
castor3d::shader::BackgroundModel Member List

This is the complete list of members for castor3d::shader::BackgroundModel, including all inherited members.

applyVolume(sdw::Vec2 const fragCoord, sdw::Float const linearDepth, sdw::Vec2 const targetSize, sdw::Vec2 const cameraPlanes, sdw::Vec4 &output)castor3d::shader::BackgroundModelvirtual
BackgroundModel(sdw::ShaderWriter &writer, Utils &utils, VkExtent2D targetSize)castor3d::shader::BackgroundModel
computeDiffuseReflections(sdw::Vec3 const &albedo, sdw::Vec3 const &wsNormal, sdw::Vec3 const &fresnel, sdw::Float const &metalness)castor3d::shader::BackgroundModelvirtual
computeReflections(sdw::Vec3 const &wsNormal, sdw::Vec3 const &difF, sdw::Vec3 const &spcF, sdw::Vec3 const &V, sdw::Float const &NdotV, BlendComponents &components, sdw::CombinedImage2DRgba32 const &brdf, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular)castor3d::shader::BackgroundModelvirtual
computeRefractions(sdw::Vec3 const &wsNormal, sdw::Vec3 const &V, sdw::Float const &refractionRatio, BlendComponents &components)castor3d::shader::BackgroundModelvirtual
computeSheenReflections(sdw::Vec3 const &wsNormal, sdw::Vec3 const &V, sdw::Float const &NdotV, BlendComponents &components, sdw::CombinedImage2DRgba32 const &brdf)castor3d::shader::BackgroundModelvirtual
computeSpecularReflections(sdw::Vec3 const &fresnel, sdw::Vec3 const &wsNormal, sdw::Vec3 const &V, sdw::Float const &NdotV, sdw::Float const &roughness, sdw::CombinedImage2DRgba32 const &brdf)castor3d::shader::BackgroundModelvirtual
computeSpecularRefractions(sdw::Vec3 const &fresnel, sdw::Vec3 const &wsNormal, sdw::Vec3 const &V, sdw::Float const &NdotV, sdw::Float const &roughness, sdw::Float const &refractionRatio, BlendComponents &components, sdw::CombinedImage2DRgba32 const &brdf)castor3d::shader::BackgroundModelvirtual
createModel(Scene const &scene, sdw::ShaderWriter &writer, Utils &utils, VkExtent2D targetSize, bool needsForeground, uint32_t &binding, uint32_t set)castor3d::shader::BackgroundModelstatic
getBrdf(sdw::CombinedImage2DRgba32 const &brdfMap, sdw::Float const &NdotV, sdw::Float const &roughness) constcastor3d::shader::BackgroundModel
getTargetSize() constcastor3d::shader::BackgroundModelinline
m_targetSizecastor3d::shader::BackgroundModelprotected
m_utilscastor3d::shader::BackgroundModelprotected
m_writercastor3d::shader::BackgroundModelprotected
~BackgroundModel()=defaultcastor3d::shader::BackgroundModelvirtual