Castor3D 0.16.0
Multiplatform 3D engine
castor3d::shader::AppendArrayT< DataT > Member List

This is the complete list of members for castor3d::shader::AppendArrayT< DataT >, including all inherited members.

AppendArrayT(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled)castor3d::shader::AppendArrayT< DataT >inline
appendData(DataT const data)castor3d::shader::AppendArrayT< DataT >inline
appendData(DataT const data, sdw::UInt maxCount)castor3d::shader::AppendArrayT< DataT >inline
appendData(DataT const data, sdw::Int maxCount)castor3d::shader::AppendArrayT< DataT >inline
appendData(DataT const data, u32 maxCount)castor3d::shader::AppendArrayT< DataT >inline
getCount() constcastor3d::shader::AppendArrayT< DataT >inline
incrementCount() constcastor3d::shader::AppendArrayT< DataT >inline
makeType(sdw::type::TypesCache &cache, castor::MbString const &name, uint32_t arraySize, ParamsT &&... params)castor3d::shader::AppendArrayT< DataT >inlinestatic
operator[](sdw::IntegerValue< KindT > const &offset) constcastor3d::shader::AppendArrayT< DataT >inline
operator[](int32_t offset) constcastor3d::shader::AppendArrayT< DataT >inline
operator[](uint32_t offset) constcastor3d::shader::AppendArrayT< DataT >inline
resetCount()castor3d::shader::AppendArrayT< DataT >inline
SDW_DeclStructInstance(, AppendArrayT)castor3d::shader::AppendArrayT< DataT >