Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::SkeletonImporter, including all inherited members.
doImportSkeleton(Skeleton &skeleton)=0 | castor3d::SkeletonImporter | protectedpure virtual |
getOwner() const | castor::OwnedBy< Engine > | inline |
import(Skeleton &skeleton, ImporterFile *file, Parameters const ¶meters) | castor3d::SkeletonImporter | |
import(Skeleton &skeleton, castor::Path const &pathFile, Parameters const ¶meters) | castor3d::SkeletonImporter | static |
m_file | castor3d::SkeletonImporter | protected |
m_parameters | castor3d::SkeletonImporter | protected |
OwnedBy(Engine &owner) | castor::OwnedBy< Engine > | inlineexplicitprotected |
SkeletonImporter(Engine &engine) | castor3d::SkeletonImporter | explicit |
~SkeletonImporter()=default | castor3d::SkeletonImporter | virtual |