buffers | castor3d::ObjectBufferOffset | |
createInOutStoragePassBinding(SubmeshData data, crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::ObjectBufferOffset | inline |
createInputStoragePassBinding(SubmeshData data, crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::ObjectBufferOffset | inline |
createOutputStoragePassBinding(SubmeshData data, crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::ObjectBufferOffset | inline |
createUniformPassBinding(SubmeshData data, crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::ObjectBufferOffset | inline |
getAskedSize(SubmeshData data) const | castor3d::ObjectBufferOffset | inline |
getBuffer(SubmeshData data) const | castor3d::ObjectBufferOffset | inline |
getBufferChunk(SubmeshData data) | castor3d::ObjectBufferOffset | inline |
getBufferChunk(SubmeshData data) const | castor3d::ObjectBufferOffset | inline |
getCount(SubmeshData data) const | castor3d::ObjectBufferOffset | inline |
getFirst(SubmeshData data) const | castor3d::ObjectBufferOffset | inline |
getFirstIndex() const | castor3d::ObjectBufferOffset | inline |
getFirstVertex() const | castor3d::ObjectBufferOffset | inline |
getID() const | castor3d::ObjectBufferOffset | inline |
getOffset(SubmeshData data) const | castor3d::ObjectBufferOffset | inline |
getStorageBinding(SubmeshData data, uint32_t binding) const | castor3d::ObjectBufferOffset | inline |
getUniformBinding(SubmeshData data, uint32_t binding) const | castor3d::ObjectBufferOffset | inline |
hasData(SubmeshData data) const | castor3d::ObjectBufferOffset | inline |
hash | castor3d::ObjectBufferOffset | |
id | castor3d::ObjectBufferOffset | |
ObjectBufferOffset()=default | castor3d::ObjectBufferOffset | |
ObjectBufferOffset(size_t hash) | castor3d::ObjectBufferOffset | inlineexplicit |
operator bool() const | castor3d::ObjectBufferOffset | inlineexplicit |
reset() | castor3d::ObjectBufferOffset | inline |