Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::PrepassResult, including all inherited members.
begin() const noexcept | castor3d::GBufferT< PpTexture > | inline |
begin() noexcept | castor3d::GBufferT< PpTexture > | inline |
cbegin() const noexcept | castor3d::GBufferT< PpTexture > | inline |
cend() const noexcept | castor3d::GBufferT< PpTexture > | inline |
create() const | castor3d::GBufferT< PpTexture > | inline |
end() const noexcept | castor3d::GBufferT< PpTexture > | inline |
end() noexcept | castor3d::GBufferT< PpTexture > | inline |
GBufferT(GBufferT const &rhs)=delete | castor3d::GBufferT< PpTexture > | |
GBufferT(GBufferT &&rhs) noexcept=default | castor3d::GBufferT< PpTexture > | |
GBufferT(crg::ResourcesCache &resources, RenderDevice const &device, castor::String name, castor::Array< Texture const *, size_t(TextureEnumT::eCount) > const &inputs, VkImageCreateFlags createFlags, castor::Size const &size, uint32_t layerCount=1u, VkSampleCountFlagBits sampleCount=VK_SAMPLE_COUNT_1_BIT) | castor3d::GBufferT< PpTexture > | inline |
GBufferT(crg::ResourcesCache &resources, RenderDevice const &device, castor::String name, castor::Array< Texture const *, size_t(TextureEnumT::eCount) > const &inputs, VkImageCreateFlags createFlags, VkExtent3D const &size, VkSampleCountFlagBits sampleCount=VK_SAMPLE_COUNT_1_BIT) | castor3d::GBufferT< PpTexture > | inline |
m_owned | castor3d::GBufferT< PpTexture > | protected |
m_result | castor3d::GBufferT< PpTexture > | protected |
operator=(GBufferT const &rhs)=delete | castor3d::GBufferT< PpTexture > | |
operator=(GBufferT &&rhs) noexcept=default | castor3d::GBufferT< PpTexture > | |
operator[](PpTexture texture) const noexcept | castor3d::GBufferT< PpTexture > | inline |
PrepassResult(crg::ResourcesCache &resources, RenderDevice const &device, castor::Size const &size, bool needsVisibility) | castor3d::PrepassResult | |
size() noexcept | castor3d::GBufferT< PpTexture > | inline |
~GBufferT() noexcept | castor3d::GBufferT< PpTexture > | inline |