Castor3D 0.16.0
Multiplatform 3D engine
castor3d::SceneNodeAnimationInstance Member List

This is the complete list of members for castor3d::SceneNodeAnimationInstance, including all inherited members.

AnimationInstance(AnimationInstance const &rhs)=deletecastor3d::AnimationInstance
AnimationInstance(AnimationInstance &&rhs) noexceptcastor3d::AnimationInstance
AnimationInstance(AnimatedObject &object, Animation const &animation, bool looped=false)castor3d::AnimationInstance
BinaryParser< SceneNodeAnimation >castor3d::SceneNodeAnimationInstancefriend
BinaryWriter< SceneNodeAnimation >castor3d::SceneNodeAnimationInstancefriend
getAnimatedSceneNode()castor3d::SceneNodeAnimationInstanceinline
getAnimation() constcastor3d::AnimationInstanceinline
getInitialOrientation() constcastor3d::SceneNodeAnimationInstanceinline
getInitialPosition() constcastor3d::SceneNodeAnimationInstanceinline
getInitialScale() constcastor3d::SceneNodeAnimationInstanceinline
getInterpolation() constcastor3d::AnimationInstanceinline
getOwner() constcastor::OwnedBy< AnimatedObject >inline
getScale() constcastor3d::AnimationInstanceinline
getSceneNodeAnimation() constcastor3d::SceneNodeAnimationInstanceinline
getStartingPoint() constcastor3d::AnimationInstanceinline
getState() constcastor3d::AnimationInstanceinline
getStoppingPoint() constcastor3d::AnimationInstanceinline
isLooped() constcastor3d::AnimationInstanceinline
m_animatedSceneNodecastor3d::SceneNodeAnimationInstanceprotected
m_animationcastor3d::AnimationInstanceprotected
m_currcastor3d::SceneNodeAnimationInstanceprotected
m_currentTimecastor3d::AnimationInstanceprotected
m_initialRotatecastor3d::SceneNodeAnimationInstanceprotected
m_initialScalecastor3d::SceneNodeAnimationInstanceprotected
m_initialTranslatecastor3d::SceneNodeAnimationInstanceprotected
m_interpolationcastor3d::AnimationInstanceprotected
m_loopedcastor3d::AnimationInstanceprotected
m_prevcastor3d::SceneNodeAnimationInstanceprotected
m_quatInterpolatorcastor3d::SceneNodeAnimationInstanceprotected
m_scalecastor3d::AnimationInstanceprotected
m_sceneNodeAnimationcastor3d::SceneNodeAnimationInstanceprotected
m_startingPointcastor3d::AnimationInstanceprotected
m_statecastor3d::AnimationInstanceprotected
m_stoppingPointcastor3d::AnimationInstanceprotected
m_vecInterpolatorcastor3d::SceneNodeAnimationInstanceprotected
operator=(SceneNodeAnimationInstance &&rhs)=deletecastor3d::SceneNodeAnimationInstance
operator=(SceneNodeAnimationInstance const &rhs)=deletecastor3d::SceneNodeAnimationInstance
castor3d::AnimationInstance::operator=(AnimationInstance &&rhs) noexcept=deletecastor3d::AnimationInstance
castor3d::AnimationInstance::operator=(AnimationInstance const &rhs)=deletecastor3d::AnimationInstance
OwnedBy(AnimatedObject &owner)castor::OwnedBy< AnimatedObject >inlineexplicitprotected
pause()castor3d::AnimationInstance
play()castor3d::AnimationInstance
SceneNodeAnimationInstance(SceneNodeAnimationInstance &&rhs)=defaultcastor3d::SceneNodeAnimationInstance
SceneNodeAnimationInstance(SceneNodeAnimationInstance const &rhs)=deletecastor3d::SceneNodeAnimationInstance
SceneNodeAnimationInstance(AnimatedSceneNode &object, SceneNodeAnimation &animation)castor3d::SceneNodeAnimationInstance
setInterpolation(InterpolatorType value)castor3d::AnimationInstanceinline
setLooped(bool value)castor3d::AnimationInstanceinline
setScale(float value)castor3d::AnimationInstanceinline
setStartingPoint(castor::Milliseconds value)castor3d::AnimationInstanceinline
setStoppingPoint(castor::Milliseconds value)castor3d::AnimationInstanceinline
stop()castor3d::AnimationInstance
update(castor::Milliseconds const &elapsed)castor3d::AnimationInstance
~AnimationInstance() noexcept=defaultcastor3d::AnimationInstancevirtual
~SceneNodeAnimationInstance() noexcept override=defaultcastor3d::SceneNodeAnimationInstance