![]() |
Castor3D 0.12.0
Multiplatform 3D engine
|
Namespaces | |
| namespace | castor3d |
Skeleton | |
| static const uint32_t | castor3d::MaxBonesPerVertex = 8 |
| castor3d::CU_DeclareSmartPtr (Bone) | |
| castor3d::CU_DeclareSmartPtr (Skeleton) | |
| castor3d::CU_DeclareVector (VertexBoneData, VertexBoneData) | |
| Skinned vertex data array. More... | |
| castor3d::CU_DeclareVector (BoneSPtr, BonePtr) | |
| Bone pointer array. More... | |
| castor3d::CU_DeclareMap (castor::String, BoneSPtr, BonePtrStr) | |
| Bone pointer map sorted by name. More... | |