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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::FontTexture, including all inherited members.
| cleanup(RenderDevice const &device) | castor3d::FontTexture | |
| CU_DeclareMap(char32_t, castor::Position, GlyphPosition) | castor3d::FontTexture | |
| FontTexture(Engine &engine, castor::FontResPtr font) | castor3d::FontTexture | |
| getFont() const | castor3d::FontTexture | inline |
| getFontName() const | castor3d::FontTexture | |
| getGlyphPosition(char32_t glyphChar) const | castor3d::FontTexture | |
| getSampler() const | castor3d::FontTexture | inline |
| getTexture() const | castor3d::FontTexture | inline |
| initialise(RenderDevice const &device, QueueData const &queueData) | castor3d::FontTexture | |
| OnChanged typedef | castor3d::FontTexture | |
| onChanged | castor3d::FontTexture | |
| OnChangedFunction typedef | castor3d::FontTexture | |
| update() | castor3d::FontTexture | |
| ~FontTexture() | castor3d::FontTexture |