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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::Picking, including all inherited members.
| addScene(Scene &scene, Camera &camera) | castor3d::Picking | |
| getImageView() const | castor3d::Picking | inline |
| getPickedBillboard() const | castor3d::Picking | inline |
| getPickedFace() const | castor3d::Picking | inline |
| getPickedGeometry() const | castor3d::Picking | inline |
| getPickedNodeType() const | castor3d::Picking | inline |
| getPickedSubmesh() const | castor3d::Picking | inline |
| getSemaphoreWait() const | castor3d::Picking | inline |
| isPicking() const | castor3d::Picking | inline |
| pick(RenderDevice const &device, castor::Position position, Camera const &camera) | castor3d::Picking | |
| Picking(crg::ResourceHandler &handler, RenderDevice const &device, QueueData const &queueData, castor::Size const &size, MatrixUbo &matrixUbo, SceneCuller &culler) | castor3d::Picking | |
| PickingWidth | castor3d::Picking | static |
| ~Picking() | castor3d::Picking |