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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::TextureUnitCache, including all inherited members.
| cleanup() | castor3d::TextureUnitCache | |
| clear() | castor3d::TextureUnitCache | |
| getDescriptorLayout() const | castor3d::TextureUnitCache | inline |
| getDescriptorPool() const | castor3d::TextureUnitCache | inline |
| getDescriptorSet() const | castor3d::TextureUnitCache | inline |
| getTexture(TextureSourceInfo const &sourceInfo, PassTextureConfig const &config) | castor3d::TextureUnitCache | |
| hasBindless() const | castor3d::TextureUnitCache | inline |
| initialise(RenderDevice const &device) | castor3d::TextureUnitCache | |
| mergeImages(TextureSourceInfo const &lhsSourceInfo, TextureConfiguration const &lhsConfig, uint32_t lhsSrcMask, uint32_t lhsDstMask, TextureSourceInfo const &rhsSourceInfo, TextureConfiguration const &rhsConfig, uint32_t rhsSrcMask, uint32_t rhsDstMask, castor::String const &name, TextureSourceInfo resultSourceInfo, TextureConfiguration resultConfig) | castor3d::TextureUnitCache | |
| notifyPassChange(Pass &pass) | castor3d::TextureUnitCache | |
| preparePass(Pass &pass) | castor3d::TextureUnitCache | |
| TextureUnitCache(Engine &engine) | castor3d::TextureUnitCache | explicit |
| update(GpuUpdater &updater) | castor3d::TextureUnitCache | |
| ~TextureUnitCache() | castor3d::TextureUnitCache |