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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::MeshImporter, including all inherited members.
| convertToNormalMap(castor::Path &path, castor3d::TextureConfiguration &config) const | castor3d::MeshImporter | |
| doImportMesh(Mesh &mesh)=0 | castor3d::MeshImporter | protectedpure virtual |
| doImportScene(Scene &scene)=0 | castor3d::MeshImporter | protectedpure virtual |
| import(Mesh &mesh, castor::Path const &pathFile, Parameters const ¶meters, bool initialise) | castor3d::MeshImporter | |
| import(Scene &scene, castor::Path const &pathFile, Parameters const ¶meters, std::map< TextureFlag, TextureConfiguration > const &textureRemaps, bool initialise) | castor3d::MeshImporter | |
| loadImage(castor::String const &name, castor::ImageCreateParams const ¶ms) const | castor3d::MeshImporter | |
| loadImage(castor::Path const &path) const | castor3d::MeshImporter | |
| loadImage(castor::String name, castor::String type, castor::ByteArray data) const | castor3d::MeshImporter | |
| loadTexture(castor3d::SamplerRes sampler, castor::Path const &path, TextureConfiguration const &config) const | castor3d::MeshImporter | |
| loadTexture(castor3d::SamplerRes sampler, castor::String name, castor::String type, castor::ByteArray data, TextureConfiguration const &config) const | castor3d::MeshImporter | |
| m_fileName | castor3d::MeshImporter | protected |
| m_filePath | castor3d::MeshImporter | protected |
| m_geometries | castor3d::MeshImporter | protected |
| m_meshes | castor3d::MeshImporter | protected |
| m_nodes | castor3d::MeshImporter | protected |
| m_parameters | castor3d::MeshImporter | protected |
| m_textureRemaps | castor3d::MeshImporter | protected |
| MeshImporter(Engine &engine) | castor3d::MeshImporter | explicit |
| ~MeshImporter()=default | castor3d::MeshImporter | virtual |