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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::DebugOverlays, including all inherited members.
beginFrame() | castor3d::DebugOverlays | |
cleanup() | castor3d::DebugOverlays | |
DebugOverlays(Engine &engine) | castor3d::DebugOverlays | explicit |
dumpFrameTimes(Parameters ¶ms) | castor3d::DebugOverlays | |
endCpuTask() | castor3d::DebugOverlays | |
endFrame(bool first) | castor3d::DebugOverlays | |
endGpuTask() | castor3d::DebugOverlays | |
getAvgFrameTime() const | castor3d::DebugOverlays | inline |
initialise(OverlayCache &cache) | castor3d::DebugOverlays | |
isShown() const | castor3d::DebugOverlays | inline |
registerTimer(castor::String const &category, FramePassTimer &timer) | castor3d::DebugOverlays | |
show(bool show) | castor3d::DebugOverlays | |
unregisterTimer(castor::String const &category, FramePassTimer &timer) | castor3d::DebugOverlays | |
~DebugOverlays() | castor3d::DebugOverlays |