![]() |
Castor3D 0.12.0
Multiplatform 3D engine
|
This is the complete list of members for castor3d::SceneRenderNodes, including all inherited members.
| clear() | castor3d::SceneRenderNodes | |
| createNode(Pass &pass, Submesh &data, Geometry &instance, AnimatedMesh *mesh, AnimatedSkeleton *skeleton) | castor3d::SceneRenderNodes | |
| createNode(Pass &pass, BillboardBase &instance) | castor3d::SceneRenderNodes | |
| DescriptorNodesPoolsT typedef | castor3d::SceneRenderNodes | |
| DescriptorNodesPtrT typedef | castor3d::SceneRenderNodes | |
| getBillboardNode(uint32_t nodeId) | castor3d::SceneRenderNodes | |
| getBillboardNodes() const | castor3d::SceneRenderNodes | inline |
| getBillboardsBuffer() const | castor3d::SceneRenderNodes | inline |
| getModelBuffer() const | castor3d::SceneRenderNodes | inline |
| getSubmeshNode(uint32_t nodeId) | castor3d::SceneRenderNodes | |
| getSubmeshNodes() const | castor3d::SceneRenderNodes | inline |
| hasNodes() const | castor3d::SceneRenderNodes | inline |
| SceneRenderNodes(Scene const &scene) | castor3d::SceneRenderNodes | explicit |
| update(CpuUpdater &updater) | castor3d::SceneRenderNodes | |
| update(GpuUpdater &updater) | castor3d::SceneRenderNodes |