Castor3D 0.12.0
Multiplatform 3D engine
castor3d::SceneRenderNodes Member List

This is the complete list of members for castor3d::SceneRenderNodes, including all inherited members.

clear()castor3d::SceneRenderNodes
createNode(Pass &pass, Submesh &data, Geometry &instance, AnimatedMesh *mesh, AnimatedSkeleton *skeleton)castor3d::SceneRenderNodes
createNode(Pass &pass, BillboardBase &instance)castor3d::SceneRenderNodes
DescriptorNodesPoolsT typedefcastor3d::SceneRenderNodes
DescriptorNodesPtrT typedefcastor3d::SceneRenderNodes
getBillboardNode(uint32_t nodeId)castor3d::SceneRenderNodes
getBillboardNodes() constcastor3d::SceneRenderNodesinline
getBillboardsBuffer() constcastor3d::SceneRenderNodesinline
getModelBuffer() constcastor3d::SceneRenderNodesinline
getSubmeshNode(uint32_t nodeId)castor3d::SceneRenderNodes
getSubmeshNodes() constcastor3d::SceneRenderNodesinline
hasNodes() constcastor3d::SceneRenderNodesinline
SceneRenderNodes(Scene const &scene)castor3d::SceneRenderNodesexplicit
update(CpuUpdater &updater)castor3d::SceneRenderNodes
update(GpuUpdater &updater)castor3d::SceneRenderNodes