| addKeyFrame(AnimationKeyFrameUPtr keyFrame) | castor3d::AnimationT< Engine > | inline |
| addObject(castor::String const &name, SkeletonAnimationObjectSPtr parent) | castor3d::SkeletonAnimation | |
| addObject(BoneSPtr bone, SkeletonAnimationObjectSPtr parent) | castor3d::SkeletonAnimation | |
| addObject(SkeletonAnimationObjectSPtr object, SkeletonAnimationObjectSPtr parent) | castor3d::SkeletonAnimation | |
| AnimationT(AnimationT &&rhs)=default | castor3d::AnimationT< Engine > | |
| AnimationT(AnimationT const &rhs)=delete | castor3d::AnimationT< Engine > | |
| AnimationT(Engine &handler, AnimationType type, AnimableT< Engine > &animable, castor::String const &name=castor::cuEmptyString) | castor3d::AnimationT< Engine > | inline |
| AnimationT(Engine &handler, AnimationType type, castor::String const &name=castor::cuEmptyString) | castor3d::AnimationT< Engine > | inline |
| begin() const | castor3d::AnimationT< Engine > | inline |
| begin() | castor3d::AnimationT< Engine > | inline |
| BinaryParser< SkeletonAnimation > | castor3d::SkeletonAnimation | friend |
| BinaryWriter< SkeletonAnimation > | castor3d::SkeletonAnimation | friend |
| end() const | castor3d::AnimationT< Engine > | inline |
| end() | castor3d::AnimationT< Engine > | inline |
| find(castor::Milliseconds const &time) | castor3d::AnimationT< Engine > | inline |
| findKeyFrame(castor::Milliseconds const &time, AnimationKeyFrameArray::iterator &prv, AnimationKeyFrameArray::iterator &cur) const | castor3d::AnimationT< Engine > | inline |
| getAnimable() const | castor3d::AnimationT< Engine > | inline |
| getLength() const | castor3d::AnimationT< Engine > | inline |
| getObject(Bone const &bone) const | castor3d::SkeletonAnimation | |
| getObject(castor::String const &name) const | castor3d::SkeletonAnimation | |
| getObject(SkeletonAnimationObjectType type, castor::String const &name) const | castor3d::SkeletonAnimation | |
| getObjects() const | castor3d::SkeletonAnimation | inline |
| getRootObjects() const | castor3d::SkeletonAnimation | inline |
| getType() const | castor3d::AnimationT< Engine > | inline |
| hasObject(SkeletonAnimationObjectType type, castor::String const &name) const | castor3d::SkeletonAnimation | |
| isEmpty() const | castor3d::AnimationT< Engine > | inline |
| m_animable | castor3d::AnimationT< Engine > | protected |
| m_arrayMoving | castor3d::SkeletonAnimation | protected |
| m_keyframes | castor3d::AnimationT< Engine > | protected |
| m_length | castor3d::AnimationT< Engine > | protected |
| m_toMove | castor3d::SkeletonAnimation | protected |
| m_type | castor3d::AnimationT< Engine > | protected |
| operator=(SkeletonAnimation &&rhs)=delete | castor3d::SkeletonAnimation | |
| operator=(SkeletonAnimation const &rhs)=delete | castor3d::SkeletonAnimation | |
| AnimationT< Engine >::operator=(AnimationT &&rhs)=delete | castor3d::AnimationT< Engine > | |
| AnimationT< Engine >::operator=(AnimationT const &rhs)=delete | castor3d::AnimationT< Engine > | |
| SkeletonAnimation(Animable &animable, castor::String const &name=castor::cuEmptyString) | castor3d::SkeletonAnimation | explicit |
| SkeletonAnimation(SkeletonAnimation &&rhs)=default | castor3d::SkeletonAnimation | |
| SkeletonAnimation(SkeletonAnimation const &rhs)=delete | castor3d::SkeletonAnimation | |
| SkeletonAnimationInstance | castor3d::SkeletonAnimation | friend |
| updateLength() | castor3d::AnimationT< Engine > | inline |
| ~AnimationT()=default | castor3d::AnimationT< Engine > | virtual |