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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::shader::ShadowMapData, including all inherited members.
| declare(sdw::ShaderWriter &writer) | castor3d::shader::ShadowMapData | static |
| getDirectionalLight(LightingModel const &lighting) const | castor3d::shader::ShadowMapData | |
| getLinearisedDepth(sdw::Vec3 const &pos) const | castor3d::shader::ShadowMapData | |
| getPointLight(LightingModel const &lighting) const | castor3d::shader::ShadowMapData | |
| getSpotLight(LightingModel const &lighting) const | castor3d::shader::ShadowMapData | |
| makeType(ast::type::TypesCache &cache) | castor3d::shader::ShadowMapData | static |
| SDW_DeclStructInstance(C3D_API, ShadowMapData) | castor3d::shader::ShadowMapData | |
| ShadowMapData(sdw::ShaderWriter &writer, ast::expr::ExprPtr expr, bool enabled) | castor3d::shader::ShadowMapData | |
| viewToProj(sdw::Vec4 const &pos) const | castor3d::shader::ShadowMapData | |
| worldToView(sdw::Vec4 const &pos) const | castor3d::shader::ShadowMapData |