Castor3D 0.12.0
Multiplatform 3D engine
castor3d::RenderPipeline Member List

This is the complete list of members for castor3d::RenderPipeline, including all inherited members.

cleanup(RenderDevice const &device)castor3d::RenderPipeline
Descriptor enum namecastor3d::RenderPipeline
Descriptor_COUNT enum valuecastor3d::RenderPipeline
Descriptor_MAX enum valuecastor3d::RenderPipeline
Descriptor_MIN enum valuecastor3d::RenderPipeline
eBuffers enum valuecastor3d::RenderPipeline
eTextures enum valuecastor3d::RenderPipeline
getAdditionalDescriptorSet() constcastor3d::RenderPipelineinline
getDescriptorSetLayout() constcastor3d::RenderPipelineinline
getFlags() constcastor3d::RenderPipelineinline
getPipeline() constcastor3d::RenderPipelineinline
getPipelineLayout() constcastor3d::RenderPipelineinline
getRenderSystem() constcastor3d::RenderPipelineinline
hasDescriptorSetLayout() constcastor3d::RenderPipelineinline
hasPipeline() constcastor3d::RenderPipelineinline
initialise(RenderDevice const &device, VkRenderPass renderPass)castor3d::RenderPipeline
RenderPipeline(RenderNodesPass &owner, RenderSystem &renderSystem, ashes::PipelineDepthStencilStateCreateInfo dsState, ashes::PipelineRasterizationStateCreateInfo rsState, ashes::PipelineColorBlendStateCreateInfo blState, ashes::PipelineMultisampleStateCreateInfo msState, ShaderProgramSPtr program, PipelineFlags const &flags)castor3d::RenderPipelineexplicit
setAdditionalDescriptorSet(ashes::DescriptorSet const &descriptorSet)castor3d::RenderPipelineinline
setDescriptorSetLayout(ashes::DescriptorSetLayout const &layout)castor3d::RenderPipelineinline
setPushConstantRanges(ashes::VkPushConstantRangeArray const &pushConstantRanges)castor3d::RenderPipelineinline
setScissor(VkRect2D const &scissor)castor3d::RenderPipelineinline
setVertexLayouts(ashes::PipelineVertexInputStateCreateInfoCRefArray const &layouts)castor3d::RenderPipeline
setVertexLayouts(std::vector< ashes::PipelineVertexInputStateCreateInfo > layouts)castor3d::RenderPipelineinline
setViewport(VkViewport const &viewport)castor3d::RenderPipelineinline
~RenderPipeline()castor3d::RenderPipeline