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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::StencilPass, including all inherited members.
| cleanup() | castor3d::StencilPass | |
| getSemaphore() const | castor3d::StencilPass | inline |
| initialise(RenderDevice const &device, ashes::PipelineVertexInputStateCreateInfo const &vertexLayout, ashes::VertexBufferBase &vbo) | castor3d::StencilPass | |
| render(QueueData const &queueData, ashes::Semaphore const &toWait) | castor3d::StencilPass | |
| StencilPass(Engine const &engine, castor::String const &prefix, crg::ImageViewId depthView, MatrixUbo &matrixUbo, UniformBufferT< ModelBufferConfiguration > const &modelUbo) | castor3d::StencilPass |