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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::PassBuffer, including all inherited members.
| addPass(Pass &pass) | castor3d::PassBuffer | |
| createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) const | castor3d::PassBuffer | |
| createLayoutBinding(uint32_t binding) const | castor3d::PassBuffer | |
| createPassBinding(crg::FramePass &pass, uint32_t binding) const | castor3d::PassBuffer | |
| DataSize | castor3d::PassBuffer | static |
| getBinding(uint32_t binding) const | castor3d::PassBuffer | |
| getData(uint32_t passID) | castor3d::PassBuffer | |
| getPtr() | castor3d::PassBuffer | inline |
| getType() const | castor3d::PassBuffer | inline |
| PassBuffer(Engine &engine, RenderDevice const &device, uint32_t count) | castor3d::PassBuffer | |
| PassesData typedef | castor3d::PassBuffer | |
| removePass(Pass &pass) | castor3d::PassBuffer | |
| update(ashes::CommandBuffer const &commandBuffer) | castor3d::PassBuffer |