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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::QueueRenderNodes, including all inherited members.
billboardNodes | castor3d::QueueRenderNodes | |
createNode(Pass &pass, Submesh &data, Geometry &instance, AnimatedMesh *mesh, AnimatedSkeleton *skeleton) | castor3d::QueueRenderNodes | |
createNode(Pass &pass, BillboardBase &instance) | castor3d::QueueRenderNodes | |
instancedSubmeshNodes | castor3d::QueueRenderNodes | |
prepareCommandBuffers(ashes::Optional< VkViewport > const &viewport, ashes::Optional< VkRect2D > const &scissors) | castor3d::QueueRenderNodes | |
QueueRenderNodes(RenderQueue const &queue) | castor3d::QueueRenderNodes | explicit |
sort(ShadowMapLightTypeArray &shadowMaps) | castor3d::QueueRenderNodes | |
submeshNodes | castor3d::QueueRenderNodes |