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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::LightInjectionPass, including all inherited members.
accept(PipelineVisitorBase &visitor) | castor3d::LightInjectionPass | |
doSubInitialise() | castor3d::LightInjectionPass | protected |
doSubRecordInto(crg::RecordContext &context, VkCommandBuffer commandBuffer, uint32_t index) | castor3d::LightInjectionPass | protected |
Idx enum name | castor3d::LightInjectionPass | |
LightInjectionPass(crg::FramePass const &pass, crg::GraphContext &context, crg::RunnableGraph &graph, RenderDevice const &device, LightType lightType, uint32_t gridSize, uint32_t rsmSize) | castor3d::LightInjectionPass | |
LightInjectionPass(crg::FramePass const &pass, crg::GraphContext &context, crg::RunnableGraph &graph, RenderDevice const &device, CubeMapFace face, uint32_t gridSize, uint32_t rsmSize) | castor3d::LightInjectionPass | |
LightsIdx enum value | castor3d::LightInjectionPass | |
LpvGridUboIdx enum value | castor3d::LightInjectionPass | |
LpvLightUboIdx enum value | castor3d::LightInjectionPass | |
RsmFluxIdx enum value | castor3d::LightInjectionPass | |
RsmNormalsIdx enum value | castor3d::LightInjectionPass | |
RsmPositionIdx enum value | castor3d::LightInjectionPass |