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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::LightingPass, including all inherited members.
accept(PipelineVisitorBase &visitor) | castor3d::LightingPass | |
isEnabled() const | castor3d::LightingPass | inline |
LightingPass(crg::FramePassGroup &graph, crg::FramePass const *&previousPass, RenderDevice const &device, ProgressBar *progress, castor::Size const &size, Scene &scene, Texture const &depth, OpaquePassResult const &gpResult, ShadowMapResult const &smDirectionalResult, ShadowMapResult const &smPointResult, ShadowMapResult const &smSpotResult, LightPassResult const &lpResult, SceneUbo const &sceneUbo, GpInfoUbo const &gpInfoUbo) | castor3d::LightingPass | |
update(CpuUpdater &updater) | castor3d::LightingPass |