Castor3D 0.12.0
Multiplatform 3D engine
castor3d::LightingPass Member List

This is the complete list of members for castor3d::LightingPass, including all inherited members.

accept(PipelineVisitorBase &visitor)castor3d::LightingPass
isEnabled() constcastor3d::LightingPassinline
LightingPass(crg::FramePassGroup &graph, crg::FramePass const *&previousPass, RenderDevice const &device, ProgressBar *progress, castor::Size const &size, Scene &scene, Texture const &depth, OpaquePassResult const &gpResult, ShadowMapResult const &smDirectionalResult, ShadowMapResult const &smPointResult, ShadowMapResult const &smSpotResult, LightPassResult const &lpResult, SceneUbo const &sceneUbo, GpInfoUbo const &gpInfoUbo)castor3d::LightingPass
update(CpuUpdater &updater)castor3d::LightingPass