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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::SubsurfaceScatteringPass, including all inherited members.
| accept(PipelineVisitorBase &visitor) | castor3d::SubsurfaceScatteringPass | |
| Config | castor3d::SubsurfaceScatteringPass | static |
| Correction | castor3d::SubsurfaceScatteringPass | static |
| getResult() const | castor3d::SubsurfaceScatteringPass | inline |
| Offsets | castor3d::SubsurfaceScatteringPass | static |
| PixelSize | castor3d::SubsurfaceScatteringPass | static |
| Step | castor3d::SubsurfaceScatteringPass | static |
| SubsurfaceScatteringPass(crg::FramePassGroup &graph, crg::FramePass const *&previousPass, RenderDevice const &device, ProgressBar *progress, Scene const &scene, GpInfoUbo const &gpInfoUbo, SceneUbo const &sceneUbo, castor::Size const &textureSize, OpaquePassResult const &gpResult, LightPassResult const &lpResult) | castor3d::SubsurfaceScatteringPass | |
| update(CpuUpdater &updater) | castor3d::SubsurfaceScatteringPass | |
| Weights | castor3d::SubsurfaceScatteringPass | static |
| ~SubsurfaceScatteringPass() | castor3d::SubsurfaceScatteringPass |