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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::shader::ModelIndices, including all inherited members.
| BufferName | castor3d::shader::ModelIndices | static |
| DataName | castor3d::shader::ModelIndices | static |
| getCurModelMtx(ProgramFlags programFlags, SkinningData const &skinning, sdw::Mat4 const &transform, sdw::UInt const &skinningId, sdw::UVec4 const &boneIds0, sdw::UVec4 const &boneIds1, sdw::Vec4 const &boneWeights0, sdw::Vec4 const &boneWeights1) const | castor3d::shader::ModelIndices | |
| getCurModelMtx(ProgramFlags programFlags, SkinningData const &skinning, sdw::UInt const &skinningId, sdw::UVec4 const &boneIds0, sdw::UVec4 const &boneIds1, sdw::Vec4 const &boneWeights0, sdw::Vec4 const &boneWeights1) const | castor3d::shader::ModelIndices | |
| getEnvMapIndex() const | castor3d::shader::ModelIndices | inline |
| getMaterialId() const | castor3d::shader::ModelIndices | |
| getModelMtx() const | castor3d::shader::ModelIndices | inline |
| getNormalMtx(ProgramFlags programFlags, sdw::Mat4 const &curModelMatrix) const | castor3d::shader::ModelIndices | |
| getPrvModelMtx(ProgramFlags programFlags, sdw::Mat4 const &curModelMatrix) const | castor3d::shader::ModelIndices | |
| getTexture(sdw::UVec4 const &textures0, sdw::UVec4 const &textures1, uint32_t index) | castor3d::shader::ModelIndices | static |
| getTextures() const | castor3d::shader::ModelIndices | |
| getTextures0() const | castor3d::shader::ModelIndices | |
| getTextures1() const | castor3d::shader::ModelIndices | |
| isShadowReceiver() const | castor3d::shader::ModelIndices | inline |
| makeType(ast::type::TypesCache &cache) | castor3d::shader::ModelIndices | static |
| ModelIndices(sdw::ShaderWriter &writer, ast::expr::ExprPtr expr, bool enabled) | castor3d::shader::ModelIndices | |
| modelToCurWorld(sdw::Vec4 const &pos) const | castor3d::shader::ModelIndices | |
| modelToPrvWorld(sdw::Vec4 const &pos) const | castor3d::shader::ModelIndices | |
| modelToWorld(sdw::Vec4 const &pos) const | castor3d::shader::ModelIndices | |
| SDW_DeclStructInstance(C3D_API, ModelIndices) | castor3d::shader::ModelIndices | |
| worldToModel(sdw::Vec4 const &pos) const | castor3d::shader::ModelIndices |