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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::RenderQueue, including all inherited members.
cleanup() | castor3d::RenderQueue | |
getCommandBuffer() const | castor3d::RenderQueue | inline |
getCuller() const | castor3d::RenderQueue | inline |
getIgnoredNode() const | castor3d::RenderQueue | inline |
getMode() const | castor3d::RenderQueue | |
getRenderNodes() const | castor3d::RenderQueue | inline |
hasCommandBuffer() const | castor3d::RenderQueue | inline |
hasNodes() const | castor3d::RenderQueue | |
initCommandBuffer() | castor3d::RenderQueue | |
initialise() | castor3d::RenderQueue | |
RenderQueue(RenderNodesPass &renderPass, RenderMode mode, SceneNode const *ignored) | castor3d::RenderQueue | |
setIgnoredNode(SceneNode const &node) | castor3d::RenderQueue | |
update(ShadowMapLightTypeArray &shadowMaps) | castor3d::RenderQueue | |
update(ShadowMapLightTypeArray &shadowMaps, VkViewport const &viewport, VkRect2D const &scissor) | castor3d::RenderQueue | |
update(ShadowMapLightTypeArray &shadowMaps, VkRect2D const &scissor) | castor3d::RenderQueue | |
~RenderQueue() | castor3d::RenderQueue |