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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::RenderQueue, including all inherited members.
| cleanup() | castor3d::RenderQueue | |
| getCommandBuffer() const | castor3d::RenderQueue | inline |
| getCuller() const | castor3d::RenderQueue | inline |
| getIgnoredNode() const | castor3d::RenderQueue | inline |
| getMode() const | castor3d::RenderQueue | |
| getRenderNodes() const | castor3d::RenderQueue | inline |
| hasCommandBuffer() const | castor3d::RenderQueue | inline |
| hasNodes() const | castor3d::RenderQueue | |
| initCommandBuffer() | castor3d::RenderQueue | |
| initialise() | castor3d::RenderQueue | |
| RenderQueue(RenderNodesPass &renderPass, RenderMode mode, SceneNode const *ignored) | castor3d::RenderQueue | |
| setIgnoredNode(SceneNode const &node) | castor3d::RenderQueue | |
| update(ShadowMapLightTypeArray &shadowMaps) | castor3d::RenderQueue | |
| update(ShadowMapLightTypeArray &shadowMaps, VkViewport const &viewport, VkRect2D const &scissor) | castor3d::RenderQueue | |
| update(ShadowMapLightTypeArray &shadowMaps, VkRect2D const &scissor) | castor3d::RenderQueue | |
| ~RenderQueue() | castor3d::RenderQueue |