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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::RunnableLightingPass, including all inherited members.
| clear() | castor3d::RunnableLightingPass | |
| disableLight(Camera const &camera, Light const &light) | castor3d::RunnableLightingPass | |
| doInitialise() | castor3d::RunnableLightingPass | protected |
| doRecordInto(crg::RecordContext &context, VkCommandBuffer commandBuffer, uint32_t index) | castor3d::RunnableLightingPass | protected |
| enableLight(Camera const &camera, Light const &light) | castor3d::RunnableLightingPass | |
| hasEnabledLights() const | castor3d::RunnableLightingPass | |
| resetCommandBuffer() | castor3d::RunnableLightingPass | |
| RunnableLightingPass(LightingPass const &lightingPass, crg::FramePass const &pass, crg::GraphContext &context, crg::RunnableGraph &graph, RenderDevice const &device, Scene const &scene, LightPassResult const &lpResult, ShadowMapResult const &smDirectionalResult, ShadowMapResult const &smPointResult, ShadowMapResult const &smSpotResult) | castor3d::RunnableLightingPass |