| ElementAttacherT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
| ElementCacheBaseT typedef | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
| ElementCacheT typedef | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
| ElementCacheTraitsT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
| ElementCleanerT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
| ElementContT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
| ElementDetacherT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
| ElementInitialiserT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
| ElementKeyT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
| ElementMergerT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
| ElementObjectCacheT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
| ElementObsT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
| ElementPtrT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
| ElementT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
| getEngine() const | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | inline |
| getObjectTypeName() const | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | inline |
| m_attach | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
| m_detach | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
| m_engine | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
| m_merge | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
| m_rootCameraNode | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
| m_rootNode | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
| m_rootObjectNode | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
| mergeInto(ElementObjectCacheT &destination) | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | inline |
| ObjectCacheBaseT(Scene &scene, SceneNodeSPtr rootNode, SceneNodeSPtr rootCameraNode, SceneNodeSPtr rootObjectNode, ElementInitialiserT initialise=ElementInitialiserT{}, ElementCleanerT clean=ElementCleanerT{}, ElementMergerT merge=ElementMergerT{}, ElementAttacherT attach=ElementAttacherT{}, ElementDetacherT detach=ElementDetacherT{}) | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | inlineprotected |
| ObjectCacheT(Scene &scene, SceneNodeSPtr rootNode, SceneNodeSPtr rootCameraNode, SceneNodeSPtr rootObjectNode, ElementInitialiserT initialise=ElementInitialiserT{}, ElementCleanerT clean=ElementCleanerT{}, ElementMergerT merge=ElementMergerT{}, ElementAttacherT attach=ElementAttacherT{}, ElementDetacherT detach=ElementDetacherT{}) | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | inline |
| OnChanged typedef | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | |
| onChanged | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | |
| OnChangedFunction typedef | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | |
| ~ObjectCacheBaseT() | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | inlineprotected |