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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::Material, including all inherited members.
| begin() const | castor3d::Material | inline |
| begin() | castor3d::Material | inline |
| cleanup() | castor3d::Material | |
| createPass() | castor3d::Material | |
| DefaultMaterialName | castor3d::Material | static |
| destroyPass(uint32_t index) | castor3d::Material | |
| end() const | castor3d::Material | inline |
| end() | castor3d::Material | inline |
| getPass(uint32_t index) const | castor3d::Material | |
| getPassCount() const | castor3d::Material | inline |
| getRenderPassInfo() const | castor3d::Material | inline |
| getType() const | castor3d::Material | inline |
| hasAlphaBlending() const | castor3d::Material | |
| hasEnvironmentMapping() const | castor3d::Material | |
| hasSubsurfaceScattering() const | castor3d::Material | |
| initialise() | castor3d::Material | |
| isTextured(TextureFlags mask=TextureFlag::eAll) const | castor3d::Material | |
| Material(castor::String const &name, Engine &engine, PassTypeID type) | castor3d::Material | |
| onChanged | castor3d::Material | |
| removePass(PassSPtr pass) | castor3d::Material | |
| setRenderPassInfo(RenderPassRegisterInfo *renderPassInfo) | castor3d::Material | inline |
| ~Material() | castor3d::Material | virtual |