Castor3D
Multi-OS 3D engine.
Project maintained by DragonJoker
Hosted on GitHub Pages — Theme by mattgraham
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Castor3D v0.13.0
Castor3D is a 3D engine written in C++ 17.
It works on Windows and GNU/Linux.
It supports Vulkan, and relies on Ashes to extend this support to Direct3D 11 and and OpenGL.
The project itself is compilable on supported platforms using CMake (\ref build).
Features
- Deferred rendering for opaque objects.
- Blended Weighted rendering for transparent objects.
- Normal mapping.
- Shadow Mapping (allowing to choose between Raw, PCF or Variance Shadow Maps).
- Parallax Occlusion mapping.
- Screen Space Ambient Occlusion (using Scalable Ambiant Obscurance).
- Reflection/Refraction Mapping.
- PBR rendering (Metallic and Specular workflows), and Phong/Blinn-Phong rendering.
- HDR rendering with various tone mapping operators.
- Screen Space Subsurface Scattering (without backlit transmittance yet).
- Volumetric Light Scattering for the directional light source, if it projects shadows.
- Cascaded Shadow Maps for the directional light source.
- Global Illumination, through Light Propagation Volumes (layered or non layered, with or without geometry injection), or through Voxel Cone Tracing.
- Frustum culling.
- Scene graph.
- Render graph.
- Modular architecture through plug-ins.
- Shaders are generated automatically from pipeline configuration.
- Shaders are writable directly from C++ code.
- Scenes are described using a text format easily comprehensible and extensible.
- Synchronous (user defined) or asynchronous (thread) rendering.
- Using Mesh and Task shaders, if available.
Implemented Plug-ins
Importers
- ASSIMP: Multiple format mesh importer.
- PLY: Stanford Polygon library mesh importer.
PostEffects
- Bloom: HDR Bloom implementation.
- DrawEdges: Detects and renders edges, based on normal, depth, and or object ID.
- FilmGrain: To display some grain on the render.
- GrayScale.
- LightStreaks (using Kawase Light Streaks).
- FXAA Antialiasing.
- SMAA Antialiasing (1X and T2X so far).
- Linear Motion Blur.
Generators
- DiamondSquareTerrain: to generate terrains inside Castor3D scenes, using diamond-quare algorithm.
Generic
- CastorGUI: to build GUIs inside Castor3D scenes.
- ToonMaterial: A toon material (to be combined with DrawEdges plugin).
- FFTOceanRendering: Ocean rendering using FFT generated surfaces.
- OceanRendering: Basic ocean rendering, specifying waves attributes.
- WaterRendering: Plane water surfaces rendering, using normal maps.
ToneMappings
- Linear
- Haarm Pieter Duiker
- Hejl Burgess Dawson
- Reinhard
- Uncharted 2
- ACES
Links
Screenshots