| fontUV | castor3d::shader::OverlaySurfaceT< FlagT > | |
| makeInitExpr(sdw::Vec2 const pos, sdw::Vec2 const uv) | castor3d::shader::OverlaySurfaceT< FlagT > | inlinestatic |
| makeInitExpr(sdw::Vec2 const pos, sdw::Vec2 const uv, sdw::Vec2 const text) | castor3d::shader::OverlaySurfaceT< FlagT > | inlinestatic |
| makeIOType(ast::type::TypesCache &cache, sdw::EntryPoint entryPoint, bool hasPosition, bool isTextOverlay, bool hasTextures, bool isTransition) | castor3d::shader::OverlaySurfaceT< FlagT > | inlinestatic |
| makeType(ast::type::TypesCache &cache, bool isTextOverlay, bool hasTextures) | castor3d::shader::OverlaySurfaceT< FlagT > | inlinestatic |
| materialId | castor3d::shader::OverlaySurfaceT< FlagT > | |
| OverlaySurfaceT(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) | castor3d::shader::OverlaySurfaceT< FlagT > | inline |
| OverlaySurfaceT(sdw::Vec2 const pos, sdw::Vec2 const uv) | castor3d::shader::OverlaySurfaceT< FlagT > | inline |
| OverlaySurfaceT(sdw::Vec2 const pos, sdw::Vec2 const uv, sdw::Vec2 const text) | castor3d::shader::OverlaySurfaceT< FlagT > | inline |
| position | castor3d::shader::OverlaySurfaceT< FlagT > | |
| SDW_DeclStructInstance(, OverlaySurfaceT) | castor3d::shader::OverlaySurfaceT< FlagT > | |
| set(sdw::Vec2 const &pos, sdw::Vec2 const &uv) | castor3d::shader::OverlaySurfaceT< FlagT > | inline |
| set(sdw::Vec2 const &pos, sdw::Vec2 const &uv, sdw::Vec2 const &text) | castor3d::shader::OverlaySurfaceT< FlagT > | inline |
| texUV | castor3d::shader::OverlaySurfaceT< FlagT > | |