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Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::EnvironmentMapPass, including all inherited members.
| attachTo(SceneNode &node) | castor3d::EnvironmentMapPass | |
| EnvironmentMapPass(RenderDevice const &device, EnvironmentMap &environmentMap, SceneNodeUPtr faceNode, uint32_t index, CubeMapFace face, SceneBackground &background) | castor3d::EnvironmentMapPass | |
| getLastPass() const noexcept | castor3d::EnvironmentMapPass | inline |
| getName() const noexcept | castor::NamedBaseT< T > | inline |
| getOwner() const | castor::OwnedBy< EnvironmentMap > | inline |
| m_name | castor::NamedBaseT< T > | protected |
| NamedBaseT(T name) noexcept | castor::NamedBaseT< T > | inlineexplicit |
| OwnedBy(EnvironmentMap &owner) | castor::OwnedBy< EnvironmentMap > | inlineexplicitprotected |
| record() | castor3d::EnvironmentMapPass | |
| rename(T name) noexcept | castor::NamedBaseT< T > | inline |
| render(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue) | castor3d::EnvironmentMapPass | |
| update(CpuUpdater &updater) | castor3d::EnvironmentMapPass | |
| update(GpuUpdater &updater) | castor3d::EnvironmentMapPass | |
| ~EnvironmentMapPass() noexcept | castor3d::EnvironmentMapPass |