Castor3D  ..
Castor3D::BackBuffers Member List

This is the complete list of members for Castor3D::BackBuffers, including all inherited members.

Castor3D::FrameBuffer::Attach(eATTACHMENT_POINT p_point, uint8_t p_index, TextureAttachmentSPtr p_texture, eTEXTURE_TARGET p_target, int p_layer=0)Castor3D::FrameBuffer
Castor3D::FrameBuffer::Attach(eATTACHMENT_POINT p_point, TextureAttachmentSPtr p_texture, eTEXTURE_TARGET p_target, int p_layer=0)Castor3D::FrameBuffer
Castor3D::FrameBuffer::Attach(eATTACHMENT_POINT p_point, uint8_t p_index, RenderBufferAttachmentSPtr p_renderBuffer)Castor3D::FrameBuffer
Castor3D::FrameBuffer::Attach(eATTACHMENT_POINT p_point, RenderBufferAttachmentSPtr p_renderBuffer)Castor3D::FrameBuffer
BackBuffers(Engine &p_engine)Castor3D::BackBuffers
Bind(eBUFFER p_buffer, eFRAMEBUFFER_TARGET p_target)=0Castor3D::BackBufferspure virtual
Castor3D::FrameBuffer::Bind(eFRAMEBUFFER_MODE p_mode=eFRAMEBUFFER_MODE_AUTOMATIC, eFRAMEBUFFER_TARGET p_target=eFRAMEBUFFER_TARGET_BOTH)Castor3D::FrameBuffer
Castor3D::FrameBuffer::BlitInto(FrameBufferSPtr p_buffer, Castor::Rectangle const &p_rect, uint32_t p_components)Castor3D::FrameBuffer
Cleanup()Castor3D::FrameBuffer
Clear()Castor3D::FrameBuffer
Castor3D::FrameBuffer::Create()=0Castor3D::FrameBufferpure virtual
CreateAttachment(RenderBufferSPtr p_renderBuffer)Castor3D::BackBuffersinlinevirtual
CreateAttachment(DynamicTextureSPtr p_texture)Castor3D::BackBuffersinlinevirtual
Castor3D::FrameBuffer::CreateColourRenderBuffer(Castor::ePIXEL_FORMAT p_format)=0Castor3D::FrameBufferpure virtual
Castor3D::FrameBuffer::CreateDepthStencilRenderBuffer(Castor::ePIXEL_FORMAT p_format)=0Castor3D::FrameBufferpure virtual
DECLARE_VECTOR(FrameBufferAttachmentSPtr, Attach)Castor3D::FrameBuffer
Destroy()=0Castor3D::FrameBufferpure virtual
Castor3D::FrameBuffer::DetachAll()Castor3D::FrameBuffer
DoBlitInto(FrameBufferSPtr p_buffer, Castor::Rectangle const &p_rect, uint32_t p_components)=0Castor3D::FrameBufferprotectedpure virtual
DoClear(uint32_t p_targets)=0Castor3D::FrameBufferprotectedpure virtual
DoGetPixelFormat(eATTACHMENT_POINT p_point, uint8_t p_index)Castor3D::FrameBufferprotected
DoGetSamplesCount(eATTACHMENT_POINT p_point, uint8_t p_index)Castor3D::FrameBufferprotected
DoStretchInto(FrameBufferSPtr p_buffer, Castor::Rectangle const &p_rectSrc, Castor::Rectangle const &p_rectDst, uint32_t p_components, eINTERPOLATION_MODE p_interpolation)=0Castor3D::FrameBufferprotectedpure virtual
Castor3D::FrameBuffer::DownloadBuffer(Castor3D::eATTACHMENT_POINT p_point, uint8_t p_index, Castor::PxBufferBaseSPtr p_buffer)=0Castor3D::FrameBufferpure virtual
FrameBuffer(Engine &p_engine)Castor3D::FrameBuffer
GetAttachment(eATTACHMENT_POINT p_point, uint8_t p_index)Castor3D::FrameBuffer
GetClearColour() constCastor3D::FrameBufferinline
Initialise(Castor::Size const &p_size, Castor::ePIXEL_FORMAT p_format)Castor3D::BackBuffers
Castor3D::FrameBuffer::Initialise(Castor::Size const &p_size)Castor3D::FrameBuffer
IsComplete() constCastor3D::BackBuffersinlinevirtual
m_attachesCastor3D::FrameBufferprotected
m_clearColourCastor3D::FrameBufferprotected
Resize(Castor::Size const &p_size)Castor3D::FrameBuffer
SetClearColour(Castor::Colour const &p_colour)Castor3D::FrameBuffer
Castor3D::FrameBuffer::SetDrawBuffer(TextureAttachmentSPtr p_attach)Castor3D::FrameBuffer
Castor3D::FrameBuffer::SetDrawBuffer(RenderBufferAttachmentSPtr p_attach)Castor3D::FrameBuffer
Castor3D::FrameBuffer::SetDrawBuffers()Castor3D::FrameBuffer
Castor3D::FrameBuffer::SetDrawBuffers(AttachArray const &p_attaches)=0Castor3D::FrameBufferpure virtual
Castor3D::FrameBuffer::SetReadBuffer(eATTACHMENT_POINT p_point, uint8_t p_index)=0Castor3D::FrameBufferpure virtual
StretchInto(FrameBufferSPtr p_buffer, Castor::Rectangle const &p_rectSrc, Castor::Rectangle const &p_rectDst, uint32_t p_components, eINTERPOLATION_MODE p_interpolation)Castor3D::FrameBuffer
Unbind()Castor3D::FrameBuffer
~BackBuffers()Castor3D::BackBuffersvirtual
~FrameBuffer()Castor3D::FrameBuffervirtual