Castor3D
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This is the complete list of members for Castor3D::Pipeline, including all inherited members.
ApplyMatrices(FrameVariableBuffer &p_matrixBuffer, uint64_t p_matricesMask) | Castor3D::Pipeline | |
ApplyModel(FrameVariableBuffer &p_matrixBuffer) | Castor3D::Pipeline | |
ApplyNormal(FrameVariableBuffer &p_matrixBuffer) | Castor3D::Pipeline | |
ApplyProjection(FrameVariableBuffer &p_matrixBuffer) | Castor3D::Pipeline | |
ApplyTexture(uint32_t p_index, FrameVariableBuffer &p_matrixBuffer) | Castor3D::Pipeline | |
ApplyView(FrameVariableBuffer &p_matrixBuffer) | Castor3D::Pipeline | |
ApplyViewport(int p_windowWidth, int p_windowHeight) | Castor3D::Pipeline | |
Frustum(real p_left, real p_right, real p_bottom, real p_top, real p_near, real p_far) | Castor3D::Pipeline | |
GetModelMatrix() const | Castor3D::Pipeline | inline |
GetProjectionMatrix() const | Castor3D::Pipeline | inline |
GetTextureMatrix(uint32_t p_index) const | Castor3D::Pipeline | inline |
GetViewMatrix() const | Castor3D::Pipeline | inline |
Initialise() | Castor3D::Pipeline | |
IPipelineImpl class | Castor3D::Pipeline | friend |
LookAt(Castor::Point3r const &p_eye, Castor::Point3r const &p_center, Castor::Point3r const &p_up) | Castor3D::Pipeline | |
m_impl | Castor3D::Pipeline | protected |
m_mtxIdentity | Castor3D::Pipeline | |
m_mtxModel | Castor3D::Pipeline | protected |
m_mtxNormal | Castor3D::Pipeline | protected |
m_mtxProjection | Castor3D::Pipeline | protected |
m_mtxTexture | Castor3D::Pipeline | protected |
m_mtxView | Castor3D::Pipeline | protected |
MtxBones | Castor3D::Pipeline | static |
MtxModel | Castor3D::Pipeline | static |
MtxNormal | Castor3D::Pipeline | static |
MtxProjection | Castor3D::Pipeline | static |
MtxTexture | Castor3D::Pipeline | static |
MtxView | Castor3D::Pipeline | static |
Ortho(real p_left, real p_right, real p_bottom, real p_top, real p_near, real p_far) | Castor3D::Pipeline | |
Perspective(Castor::Angle const &p_fovy, real p_aspect, real p_near, real p_far) | Castor3D::Pipeline | |
Pipeline(RenderSystem &p_renderSystem) | Castor3D::Pipeline | |
Project(Castor::Point3r const &p_screen, Castor::Point4r const &p_viewport, Castor::Point3r &p_result) | Castor3D::Pipeline | |
SetModelMatrix(Castor::Matrix4x4r const &p_mtx) | Castor3D::Pipeline | inline |
SetProjectionMatrix(Castor::Matrix4x4r const &p_mtx) | Castor3D::Pipeline | inline |
SetTextureMatrix(uint32_t p_index, Castor::Matrix4x4r const &p_mtx) | Castor3D::Pipeline | inline |
SetViewMatrix(Castor::Matrix4x4r const &p_mtx) | Castor3D::Pipeline | inline |
UnProject(Castor::Point3i const &p_scene, Castor::Point4r const &p_viewport, Castor::Point3r &p_result) | Castor3D::Pipeline | |
UpdateImpl() | Castor3D::Pipeline | virtual |
~Pipeline() | Castor3D::Pipeline | virtual |