Castor3D  ..
Castor3D::DynamicTexture Member List

This is the complete list of members for Castor3D::DynamicTexture, including all inherited members.

Bind(uint32_t p_index) constCastor3D::Texture
Cleanup()Castor3D::DynamicTexturevirtual
Create()=0Castor3D::Texturepure virtual
DECLARE_VECTOR(Castor::PxBufferBaseSPtr, PxBuffer)Castor3D::Textureprotected
Destroy()=0Castor3D::Texturepure virtual
DoBind(uint32_t p_index) const =0Castor3D::Textureprotectedpure virtual
DoInitialise()=0Castor3D::Textureprotectedpure virtual
DoUnbind(uint32_t p_index) const =0Castor3D::Textureprotectedpure virtual
DynamicTexture(RenderSystem &p_renderSystem, uint8_t p_cpuAccess, uint8_t p_gpuAccess)Castor3D::DynamicTexture
Fill(uint8_t const *p_buffer, Castor::Size const &p_size, Castor::ePIXEL_FORMAT p_format)=0Castor3D::DynamicTexturepure virtual
GenerateMipmaps() const =0Castor3D::Texturepure virtual
GetBaseType() constCastor3D::Textureinline
GetBuffer() constCastor3D::Textureinline
GetDepth() constCastor3D::Textureinline
GetDimensions() constCastor3D::Textureinline
GetHeight() constCastor3D::Textureinline
GetMappingMode() constCastor3D::Textureinline
GetPixelFormat() constCastor3D::Textureinline
GetRenderTarget() constCastor3D::DynamicTextureinline
GetSamplesCount() constCastor3D::DynamicTextureinline
GetType() constCastor3D::Textureinline
GetWidth() constCastor3D::Textureinline
Initialise()Castor3D::DynamicTexturevirtual
IsInitialised() constCastor3D::Textureinline
Lock(uint32_t p_lock)=0Castor3D::Texturepure virtual
m_baseTypeCastor3D::Textureprotected
m_cpuAccessCastor3D::Textureprotected
m_depthCastor3D::Textureprotected
m_gpuAccessCastor3D::Textureprotected
m_initialisedCastor3D::Textureprotected
m_mapModeCastor3D::Textureprotected
m_pixelBufferCastor3D::Textureprotected
m_pixelFormatCastor3D::Textureprotected
m_sizeCastor3D::Textureprotected
m_typeCastor3D::Textureprotected
Resize(Castor::Size const &p_size)Castor3D::DynamicTexturevirtual
Resize(Castor::Point3ui const &p_size)Castor3D::DynamicTexturevirtual
SetImage(Castor::Size const &p_size, Castor::ePIXEL_FORMAT p_format)Castor3D::DynamicTexture
SetImage(Castor::Point3ui const &p_size, Castor::ePIXEL_FORMAT p_format)Castor3D::DynamicTexture
SetImage(Castor::PxBufferBaseSPtr p_buffer)Castor3D::DynamicTexture
Castor3D::Texture::SetImage(Castor::PxBufferBaseSPtr p_buffer)Castor3D::Texture
SetMappingMode(eTEXTURE_MAP_MODE p_eMapMode)Castor3D::Textureinline
SetRenderTarget(RenderTargetSPtr p_target)Castor3D::DynamicTextureinline
SetSamplesCount(int p_count)Castor3D::DynamicTextureinline
SetType(eTEXTURE_TYPE p_dimension)Castor3D::Textureinline
Texture(eTEXTURE_BASE_TYPE p_type, RenderSystem &p_renderSystem, uint8_t p_cpuAccess, uint8_t p_gpuAccess)Castor3D::Texture
Unbind(uint32_t p_index) constCastor3D::Texture
Unlock(bool p_modified)=0Castor3D::Texturepure virtual
~DynamicTexture()Castor3D::DynamicTexturevirtual
~Texture()Castor3D::Texturevirtual