Castor3D
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This is the complete list of members for Castor3D::Ray, including all inherited members.
Intersects(Castor::Point3r const &p_pt1, Castor::Point3r const &p_pt2, Castor::Point3r const &p_pt3) | Castor3D::Ray | |
Intersects(Face const &p_face, Submesh const &p_submesh) | Castor3D::Ray | |
Intersects(Castor::Point3r const &p_point) | Castor3D::Ray | |
Intersects(Castor::CubeBox const &p_box) | Castor3D::Ray | |
Intersects(Castor::SphereBox const &p_sphere) | Castor3D::Ray | |
Intersects(GeometrySPtr p_pGeometry, FaceSPtr *p_nearestFace, SubmeshSPtr *p_nearestSubmesh) | Castor3D::Ray | |
m_ptDirection | Castor3D::Ray | |
m_ptOrigin | Castor3D::Ray | |
ProjectVertex(Castor::Point3r const &p_point, Castor::Point3r &p_result) | Castor3D::Ray | |
Ray(Castor::Point2i const &p_ptPoint, Camera const &p_camera) | Castor3D::Ray | |
Ray(int p_x, int p_y, Camera const &p_camera) | Castor3D::Ray | |
Ray(Castor::Point3r const &p_ptOrigin, Castor::Point3r const &p_ptDirection) | Castor3D::Ray | |
Ray(Ray const &p_copy) | Castor3D::Ray | |
Ray(Ray &&p_copy) | Castor3D::Ray | |
~Ray() | Castor3D::Ray |