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Castor3D
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This is the complete list of members for Castor3D::Vertex, including all inherited members.
| GetBitangent(Castor::Coords3r &p_ptBitan) | Castor3D::Vertex | inline |
| GetBitangent(Castor::Point3r &p_ptBitan) const | Castor3D::Vertex | inline |
| GetBitangent(void *p_buffer) | Castor3D::Vertex | static |
| GetBitangent(void const *p_buffer) | Castor3D::Vertex | static |
| GetBitangent(void *p_buffer, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetBitangent(void const *p_buffer, Castor::Point3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetBitangent(BufferElementGroupSPtr p_pElement, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetBitangent(BufferElementGroupSPtr p_pElement, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
| GetBitangent(BufferElementGroup &p_element, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetBitangent(BufferElementGroup const &p_element, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
| GetCountBin() | Castor3D::Vertex | inlinestatic |
| GetCountNml() | Castor3D::Vertex | inlinestatic |
| GetCountPos() | Castor3D::Vertex | inlinestatic |
| GetCountTan() | Castor3D::Vertex | inlinestatic |
| GetCountTex() | Castor3D::Vertex | inlinestatic |
| GetNormal(Castor::Coords3r &p_ptNml) | Castor3D::Vertex | inline |
| GetNormal(Castor::Point3r &p_ptNml) const | Castor3D::Vertex | inline |
| GetNormal(void *p_buffer) | Castor3D::Vertex | static |
| GetNormal(void const *p_buffer) | Castor3D::Vertex | static |
| GetNormal(void *p_buffer, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetNormal(void const *p_buffer, Castor::Point3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetNormal(BufferElementGroupSPtr p_pElement, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetNormal(BufferElementGroupSPtr p_pElement, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
| GetNormal(BufferElementGroup &p_element, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetNormal(BufferElementGroup const &p_element, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
| GetOffsetBin() | Castor3D::Vertex | inlinestatic |
| GetOffsetNml() | Castor3D::Vertex | inlinestatic |
| GetOffsetPos() | Castor3D::Vertex | inlinestatic |
| GetOffsetTan() | Castor3D::Vertex | inlinestatic |
| GetOffsetTex() | Castor3D::Vertex | inlinestatic |
| GetPosition(Castor::Coords3r &p_ptPos) | Castor3D::Vertex | inline |
| GetPosition(Castor::Point3r &p_ptPos) const | Castor3D::Vertex | inline |
| GetPosition(void *p_buffer) | Castor3D::Vertex | static |
| GetPosition(void const *p_buffer) | Castor3D::Vertex | static |
| GetPosition(void *p_buffer, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetPosition(void const *p_buffer, Castor::Point3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetPosition(BufferElementGroupSPtr p_pElement, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetPosition(BufferElementGroupSPtr p_pElement, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
| GetPosition(BufferElementGroup &p_element, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetPosition(BufferElementGroup const &p_element, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
| GetSizeBin() | Castor3D::Vertex | inlinestatic |
| GetSizeNml() | Castor3D::Vertex | inlinestatic |
| GetSizePos() | Castor3D::Vertex | inlinestatic |
| GetSizeTan() | Castor3D::Vertex | inlinestatic |
| GetSizeTex() | Castor3D::Vertex | inlinestatic |
| GetTangent(Castor::Coords3r &p_ptTan) | Castor3D::Vertex | inline |
| GetTangent(Castor::Point3r &p_ptTan) const | Castor3D::Vertex | inline |
| GetTangent(void *p_buffer) | Castor3D::Vertex | static |
| GetTangent(void const *p_buffer) | Castor3D::Vertex | static |
| GetTangent(void *p_buffer, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetTangent(void const *p_buffer, Castor::Point3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetTangent(BufferElementGroupSPtr p_pElement, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetTangent(BufferElementGroupSPtr p_pElement, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
| GetTangent(BufferElementGroup &p_element, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetTangent(BufferElementGroup const &p_element, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
| GetTexCoord(Castor::Coords3r &p_ptTex) | Castor3D::Vertex | inline |
| GetTexCoord(Castor::Point3r &p_ptTex) const | Castor3D::Vertex | inline |
| GetTexCoord(void *p_buffer) | Castor3D::Vertex | static |
| GetTexCoord(void const *p_buffer) | Castor3D::Vertex | static |
| GetTexCoord(void *p_buffer, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetTexCoord(void const *p_buffer, Castor::Point3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetTexCoord(BufferElementGroupSPtr p_pElement, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetTexCoord(BufferElementGroupSPtr p_pElement, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
| GetTexCoord(BufferElementGroup &p_element, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
| GetTexCoord(BufferElementGroup const &p_element, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
| operator=(Vertex const &p_source) | Castor3D::Vertex | |
| SetBitangent(Castor::Coords3r const &val) | Castor3D::Vertex | inline |
| SetBitangent(Castor::Point3r const &val) | Castor3D::Vertex | inline |
| SetBitangent(real x, real y, real z) | Castor3D::Vertex | inline |
| SetBitangent(real const *p_coords) | Castor3D::Vertex | inline |
| SetBitangent(void *p_buffer, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetBitangent(void *p_buffer, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetBitangent(void *p_buffer, real const *p_coord) | Castor3D::Vertex | static |
| SetBitangent(void *p_buffer, real x, real y, real z) | Castor3D::Vertex | static |
| SetBitangent(BufferElementGroupSPtr p_pElement, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetBitangent(BufferElementGroupSPtr p_pElement, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetBitangent(BufferElementGroupSPtr p_pElement, real const *p_coord) | Castor3D::Vertex | inlinestatic |
| SetBitangent(BufferElementGroupSPtr p_pElement, real x, real y, real z) | Castor3D::Vertex | inlinestatic |
| SetBitangent(BufferElementGroup &p_element, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetBitangent(BufferElementGroup &p_element, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetBitangent(BufferElementGroup &p_element, real const *p_coord) | Castor3D::Vertex | inlinestatic |
| SetBitangent(BufferElementGroup &p_element, real x, real y, real z) | Castor3D::Vertex | inlinestatic |
| SetNormal(Castor::Coords3r const &val) | Castor3D::Vertex | inline |
| SetNormal(Castor::Point3r const &val) | Castor3D::Vertex | inline |
| SetNormal(real x, real y, real z) | Castor3D::Vertex | inline |
| SetNormal(real const *p_coords) | Castor3D::Vertex | inline |
| SetNormal(void *p_buffer, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetNormal(void *p_buffer, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetNormal(void *p_buffer, real const *p_coord) | Castor3D::Vertex | static |
| SetNormal(void *p_buffer, real x, real y, real z) | Castor3D::Vertex | static |
| SetNormal(BufferElementGroupSPtr p_pElement, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetNormal(BufferElementGroupSPtr p_pElement, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetNormal(BufferElementGroupSPtr p_pElement, real const *p_coord) | Castor3D::Vertex | inlinestatic |
| SetNormal(BufferElementGroupSPtr p_pElement, real x, real y, real z) | Castor3D::Vertex | inlinestatic |
| SetNormal(BufferElementGroup &p_element, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetNormal(BufferElementGroup &p_element, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetNormal(BufferElementGroup &p_element, real const *p_coord) | Castor3D::Vertex | inlinestatic |
| SetNormal(BufferElementGroup &p_element, real x, real y, real z) | Castor3D::Vertex | inlinestatic |
| SetPosition(Castor::Coords3r const &val) | Castor3D::Vertex | inline |
| SetPosition(Castor::Point3r const &val) | Castor3D::Vertex | inline |
| SetPosition(real x, real y, real z) | Castor3D::Vertex | inline |
| SetPosition(real const *p_coords) | Castor3D::Vertex | inline |
| SetPosition(void *p_buffer, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetPosition(void *p_buffer, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetPosition(void *p_buffer, real const *p_coord) | Castor3D::Vertex | static |
| SetPosition(void *p_buffer, real x, real y, real z) | Castor3D::Vertex | static |
| SetPosition(BufferElementGroupSPtr p_pElement, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetPosition(BufferElementGroupSPtr p_pElement, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetPosition(BufferElementGroupSPtr p_pElement, real const *p_coord) | Castor3D::Vertex | inlinestatic |
| SetPosition(BufferElementGroupSPtr p_pElement, real x, real y, real z) | Castor3D::Vertex | inlinestatic |
| SetPosition(BufferElementGroup &p_element, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetPosition(BufferElementGroup &p_element, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetPosition(BufferElementGroup &p_element, real const *p_coord) | Castor3D::Vertex | inlinestatic |
| SetPosition(BufferElementGroup &p_element, real x, real y, real z) | Castor3D::Vertex | inlinestatic |
| SetTangent(Castor::Coords3r const &val) | Castor3D::Vertex | inline |
| SetTangent(Castor::Point3r const &val) | Castor3D::Vertex | inline |
| SetTangent(real x, real y, real z) | Castor3D::Vertex | inline |
| SetTangent(real const *p_coords) | Castor3D::Vertex | inline |
| SetTangent(void *p_buffer, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetTangent(void *p_buffer, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetTangent(void *p_buffer, real const *p_coord) | Castor3D::Vertex | static |
| SetTangent(void *p_buffer, real x, real y, real z) | Castor3D::Vertex | static |
| SetTangent(BufferElementGroupSPtr p_pElement, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetTangent(BufferElementGroupSPtr p_pElement, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetTangent(BufferElementGroupSPtr p_pElement, real const *p_coord) | Castor3D::Vertex | inlinestatic |
| SetTangent(BufferElementGroupSPtr p_pElement, real x, real y, real z) | Castor3D::Vertex | inlinestatic |
| SetTangent(BufferElementGroup &p_element, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetTangent(BufferElementGroup &p_element, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetTangent(BufferElementGroup &p_element, real const *p_coord) | Castor3D::Vertex | inlinestatic |
| SetTangent(BufferElementGroup &p_element, real x, real y, real z) | Castor3D::Vertex | inlinestatic |
| SetTexCoord(Castor::Coords3r const &val) | Castor3D::Vertex | inline |
| SetTexCoord(Castor::Point3r const &val) | Castor3D::Vertex | inline |
| SetTexCoord(real x, real y, real z=0) | Castor3D::Vertex | inline |
| SetTexCoord(real const *p_coords) | Castor3D::Vertex | inline |
| SetTexCoord(void *p_buffer, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetTexCoord(void *p_buffer, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetTexCoord(void *p_buffer, real const *p_coord) | Castor3D::Vertex | static |
| SetTexCoord(void *p_buffer, real x, real y, real z=0) | Castor3D::Vertex | static |
| SetTexCoord(BufferElementGroupSPtr p_pElement, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetTexCoord(BufferElementGroupSPtr p_pElement, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetTexCoord(BufferElementGroupSPtr p_pElement, real const *p_coord) | Castor3D::Vertex | inlinestatic |
| SetTexCoord(BufferElementGroupSPtr p_pElement, real x, real y, real z=0) | Castor3D::Vertex | inlinestatic |
| SetTexCoord(BufferElementGroup &p_element, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetTexCoord(BufferElementGroup &p_element, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
| SetTexCoord(BufferElementGroup &p_element, real const *p_coord) | Castor3D::Vertex | inlinestatic |
| SetTexCoord(BufferElementGroup &p_element, real x, real y, real z=0) | Castor3D::Vertex | inlinestatic |
| Vertex(BufferElementGroup &p_group) | Castor3D::Vertex | |
| Vertex(Vertex const &p_source) | Castor3D::Vertex | |
| ~Vertex() | Castor3D::Vertex | virtual |
1.8.15