Castor3D
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This is the complete list of members for Castor3D::Vertex, including all inherited members.
GetBitangent(Castor::Coords3r &p_ptBitan) | Castor3D::Vertex | inline |
GetBitangent(Castor::Point3r &p_ptBitan) const | Castor3D::Vertex | inline |
GetBitangent(void *p_buffer) | Castor3D::Vertex | static |
GetBitangent(void const *p_buffer) | Castor3D::Vertex | static |
GetBitangent(void *p_buffer, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetBitangent(void const *p_buffer, Castor::Point3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetBitangent(BufferElementGroupSPtr p_pElement, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetBitangent(BufferElementGroupSPtr p_pElement, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
GetBitangent(BufferElementGroup &p_element, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetBitangent(BufferElementGroup const &p_element, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
GetCountBin() | Castor3D::Vertex | inlinestatic |
GetCountNml() | Castor3D::Vertex | inlinestatic |
GetCountPos() | Castor3D::Vertex | inlinestatic |
GetCountTan() | Castor3D::Vertex | inlinestatic |
GetCountTex() | Castor3D::Vertex | inlinestatic |
GetNormal(Castor::Coords3r &p_ptNml) | Castor3D::Vertex | inline |
GetNormal(Castor::Point3r &p_ptNml) const | Castor3D::Vertex | inline |
GetNormal(void *p_buffer) | Castor3D::Vertex | static |
GetNormal(void const *p_buffer) | Castor3D::Vertex | static |
GetNormal(void *p_buffer, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetNormal(void const *p_buffer, Castor::Point3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetNormal(BufferElementGroupSPtr p_pElement, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetNormal(BufferElementGroupSPtr p_pElement, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
GetNormal(BufferElementGroup &p_element, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetNormal(BufferElementGroup const &p_element, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
GetOffsetBin() | Castor3D::Vertex | inlinestatic |
GetOffsetNml() | Castor3D::Vertex | inlinestatic |
GetOffsetPos() | Castor3D::Vertex | inlinestatic |
GetOffsetTan() | Castor3D::Vertex | inlinestatic |
GetOffsetTex() | Castor3D::Vertex | inlinestatic |
GetPosition(Castor::Coords3r &p_ptPos) | Castor3D::Vertex | inline |
GetPosition(Castor::Point3r &p_ptPos) const | Castor3D::Vertex | inline |
GetPosition(void *p_buffer) | Castor3D::Vertex | static |
GetPosition(void const *p_buffer) | Castor3D::Vertex | static |
GetPosition(void *p_buffer, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetPosition(void const *p_buffer, Castor::Point3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetPosition(BufferElementGroupSPtr p_pElement, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetPosition(BufferElementGroupSPtr p_pElement, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
GetPosition(BufferElementGroup &p_element, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetPosition(BufferElementGroup const &p_element, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
GetSizeBin() | Castor3D::Vertex | inlinestatic |
GetSizeNml() | Castor3D::Vertex | inlinestatic |
GetSizePos() | Castor3D::Vertex | inlinestatic |
GetSizeTan() | Castor3D::Vertex | inlinestatic |
GetSizeTex() | Castor3D::Vertex | inlinestatic |
GetTangent(Castor::Coords3r &p_ptTan) | Castor3D::Vertex | inline |
GetTangent(Castor::Point3r &p_ptTan) const | Castor3D::Vertex | inline |
GetTangent(void *p_buffer) | Castor3D::Vertex | static |
GetTangent(void const *p_buffer) | Castor3D::Vertex | static |
GetTangent(void *p_buffer, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetTangent(void const *p_buffer, Castor::Point3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetTangent(BufferElementGroupSPtr p_pElement, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetTangent(BufferElementGroupSPtr p_pElement, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
GetTangent(BufferElementGroup &p_element, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetTangent(BufferElementGroup const &p_element, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
GetTexCoord(Castor::Coords3r &p_ptTex) | Castor3D::Vertex | inline |
GetTexCoord(Castor::Point3r &p_ptTex) const | Castor3D::Vertex | inline |
GetTexCoord(void *p_buffer) | Castor3D::Vertex | static |
GetTexCoord(void const *p_buffer) | Castor3D::Vertex | static |
GetTexCoord(void *p_buffer, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetTexCoord(void const *p_buffer, Castor::Point3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetTexCoord(BufferElementGroupSPtr p_pElement, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetTexCoord(BufferElementGroupSPtr p_pElement, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
GetTexCoord(BufferElementGroup &p_element, Castor::Coords3r &p_coord) | Castor3D::Vertex | inlinestatic |
GetTexCoord(BufferElementGroup const &p_element, Castor::Point3r &p_point) | Castor3D::Vertex | inlinestatic |
operator=(Vertex const &p_source) | Castor3D::Vertex | |
SetBitangent(Castor::Coords3r const &val) | Castor3D::Vertex | inline |
SetBitangent(Castor::Point3r const &val) | Castor3D::Vertex | inline |
SetBitangent(real x, real y, real z) | Castor3D::Vertex | inline |
SetBitangent(real const *p_coords) | Castor3D::Vertex | inline |
SetBitangent(void *p_buffer, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetBitangent(void *p_buffer, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetBitangent(void *p_buffer, real const *p_coord) | Castor3D::Vertex | static |
SetBitangent(void *p_buffer, real x, real y, real z) | Castor3D::Vertex | static |
SetBitangent(BufferElementGroupSPtr p_pElement, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetBitangent(BufferElementGroupSPtr p_pElement, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetBitangent(BufferElementGroupSPtr p_pElement, real const *p_coord) | Castor3D::Vertex | inlinestatic |
SetBitangent(BufferElementGroupSPtr p_pElement, real x, real y, real z) | Castor3D::Vertex | inlinestatic |
SetBitangent(BufferElementGroup &p_element, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetBitangent(BufferElementGroup &p_element, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetBitangent(BufferElementGroup &p_element, real const *p_coord) | Castor3D::Vertex | inlinestatic |
SetBitangent(BufferElementGroup &p_element, real x, real y, real z) | Castor3D::Vertex | inlinestatic |
SetNormal(Castor::Coords3r const &val) | Castor3D::Vertex | inline |
SetNormal(Castor::Point3r const &val) | Castor3D::Vertex | inline |
SetNormal(real x, real y, real z) | Castor3D::Vertex | inline |
SetNormal(real const *p_coords) | Castor3D::Vertex | inline |
SetNormal(void *p_buffer, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetNormal(void *p_buffer, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetNormal(void *p_buffer, real const *p_coord) | Castor3D::Vertex | static |
SetNormal(void *p_buffer, real x, real y, real z) | Castor3D::Vertex | static |
SetNormal(BufferElementGroupSPtr p_pElement, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetNormal(BufferElementGroupSPtr p_pElement, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetNormal(BufferElementGroupSPtr p_pElement, real const *p_coord) | Castor3D::Vertex | inlinestatic |
SetNormal(BufferElementGroupSPtr p_pElement, real x, real y, real z) | Castor3D::Vertex | inlinestatic |
SetNormal(BufferElementGroup &p_element, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetNormal(BufferElementGroup &p_element, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetNormal(BufferElementGroup &p_element, real const *p_coord) | Castor3D::Vertex | inlinestatic |
SetNormal(BufferElementGroup &p_element, real x, real y, real z) | Castor3D::Vertex | inlinestatic |
SetPosition(Castor::Coords3r const &val) | Castor3D::Vertex | inline |
SetPosition(Castor::Point3r const &val) | Castor3D::Vertex | inline |
SetPosition(real x, real y, real z) | Castor3D::Vertex | inline |
SetPosition(real const *p_coords) | Castor3D::Vertex | inline |
SetPosition(void *p_buffer, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetPosition(void *p_buffer, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetPosition(void *p_buffer, real const *p_coord) | Castor3D::Vertex | static |
SetPosition(void *p_buffer, real x, real y, real z) | Castor3D::Vertex | static |
SetPosition(BufferElementGroupSPtr p_pElement, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetPosition(BufferElementGroupSPtr p_pElement, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetPosition(BufferElementGroupSPtr p_pElement, real const *p_coord) | Castor3D::Vertex | inlinestatic |
SetPosition(BufferElementGroupSPtr p_pElement, real x, real y, real z) | Castor3D::Vertex | inlinestatic |
SetPosition(BufferElementGroup &p_element, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetPosition(BufferElementGroup &p_element, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetPosition(BufferElementGroup &p_element, real const *p_coord) | Castor3D::Vertex | inlinestatic |
SetPosition(BufferElementGroup &p_element, real x, real y, real z) | Castor3D::Vertex | inlinestatic |
SetTangent(Castor::Coords3r const &val) | Castor3D::Vertex | inline |
SetTangent(Castor::Point3r const &val) | Castor3D::Vertex | inline |
SetTangent(real x, real y, real z) | Castor3D::Vertex | inline |
SetTangent(real const *p_coords) | Castor3D::Vertex | inline |
SetTangent(void *p_buffer, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetTangent(void *p_buffer, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetTangent(void *p_buffer, real const *p_coord) | Castor3D::Vertex | static |
SetTangent(void *p_buffer, real x, real y, real z) | Castor3D::Vertex | static |
SetTangent(BufferElementGroupSPtr p_pElement, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetTangent(BufferElementGroupSPtr p_pElement, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetTangent(BufferElementGroupSPtr p_pElement, real const *p_coord) | Castor3D::Vertex | inlinestatic |
SetTangent(BufferElementGroupSPtr p_pElement, real x, real y, real z) | Castor3D::Vertex | inlinestatic |
SetTangent(BufferElementGroup &p_element, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetTangent(BufferElementGroup &p_element, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetTangent(BufferElementGroup &p_element, real const *p_coord) | Castor3D::Vertex | inlinestatic |
SetTangent(BufferElementGroup &p_element, real x, real y, real z) | Castor3D::Vertex | inlinestatic |
SetTexCoord(Castor::Coords3r const &val) | Castor3D::Vertex | inline |
SetTexCoord(Castor::Point3r const &val) | Castor3D::Vertex | inline |
SetTexCoord(real x, real y, real z=0) | Castor3D::Vertex | inline |
SetTexCoord(real const *p_coords) | Castor3D::Vertex | inline |
SetTexCoord(void *p_buffer, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetTexCoord(void *p_buffer, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetTexCoord(void *p_buffer, real const *p_coord) | Castor3D::Vertex | static |
SetTexCoord(void *p_buffer, real x, real y, real z=0) | Castor3D::Vertex | static |
SetTexCoord(BufferElementGroupSPtr p_pElement, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetTexCoord(BufferElementGroupSPtr p_pElement, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetTexCoord(BufferElementGroupSPtr p_pElement, real const *p_coord) | Castor3D::Vertex | inlinestatic |
SetTexCoord(BufferElementGroupSPtr p_pElement, real x, real y, real z=0) | Castor3D::Vertex | inlinestatic |
SetTexCoord(BufferElementGroup &p_element, Castor::Coords3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetTexCoord(BufferElementGroup &p_element, Castor::Point3r const &p_coord) | Castor3D::Vertex | inlinestatic |
SetTexCoord(BufferElementGroup &p_element, real const *p_coord) | Castor3D::Vertex | inlinestatic |
SetTexCoord(BufferElementGroup &p_element, real x, real y, real z=0) | Castor3D::Vertex | inlinestatic |
Vertex(BufferElementGroup &p_group) | Castor3D::Vertex | |
Vertex(Vertex const &p_source) | Castor3D::Vertex | |
~Vertex() | Castor3D::Vertex | virtual |